- Released: 03/19/2015 (Japan), 03/17/2015 (US), 03/20/2015 (PAL)
- Developer: Square Enix, HexaDrive
- Publisher: Square Enix
For years after the original release of Final Fantasy Type-0 on the PSP, Final Fantasy fans outside of Japan held out hope for an official English language release of the game. Various things happened over the years that kept fans holding onto hope, but a release announcement never even came. Many theorized that a full-blown Vita version would be announced, but I don’t know if anyone suspected that an HD version for current generation consoles would be the version that was finally given to the world.
My thoughts and overall description of the game have not changed since my review of the original version of the game, and Type-0 HD is very much an HD port of the original in that no new in-game content was added save for some new optional cut scenes. That being said, there were several tweaks that were made, some out of necessity and some not: A lower difficulty level was added (the original was not the easiest game at times), and the ad-hoc multi-player elements found in the PSP version were removed due to development schedules (the content that could be obtained as a result of playing multi-player was re-integrated into the game in different ways). As an interesting substitute for the multi-player functionality, the development team actually increased the usefulness of the Academy Assistance function (a choice you can make to let nameless members of the Academy jump in and assist you in place of some of your regular characters), which was always the wrong choice to make in the original game due to those characters being consistently under-leveled. Also notable was the need to re-create the camera system, due to having to use the infamous “claw” grip (made popular by the PSP Monster Hunter games) to move the camera in-battle. The camera is mapped to the right analog stick as anyone would expect, however it has a sensitivity level on par with that of a first-person shooter with sensitivity settings turned all the way up. That is to say when you move that camera, it’s going to fly in the direction that you moved it in. I was able to adapt to this well enough, but have heard stories of those who were actually not able to continue playing due to getting motion sickness.