- Released: 09/20/2014 (Japan), 10/24/2014 (US), 10/24/2014 (PAL)
- Developer: PlatinumGames
- Publisher: Nintendo
Bayonetta is a game that was not likely to have a sequel. It’s true that the original game was fairly well received critically, but its sales did not measure up. Even though Bayonetta was a complete throwback to what some might consider the golden age of Japanese action games, those numbers proved that we could never go back to that age again. Sega was in no hurry to commission a sequel, so it was a big surprise that Nintendo ended up being the company to do so. It was no doubt a plea to the gaming public to notice that the Wii U did in fact have titles for the “hardcore gamer”, but the reasons don’t really matter. All that matters is that Bayonetta 2 brings Bayonetta back with a new look, new story, a new director (Hashimoto Yusuke, though the previous director Kamiya Hideki is on board as a supervisor), and improvements over the original title’s already great formula.
|A big draw for Nintendo fans, one of Bayo’s Nintendo themed costumes! The hat doesn’t seem quite right though…||All weirdness aside though, this is actually a pretty well designed Star Fox costume!|
The first Bayonetta was an incredibly solid action game with fantastic mechanics. So all of the things that made Bayonetta great (or in some cases maybe just “distinct”) are back: The dynamic combo system, Witch Time (slowing everything down to allow for more hits), Torture Attacks, weapon customization (a different weapon can be equipped to each hand and foot), fight-based grading (which is still incredibly rigid), shop-based upgrades and even a limited amount of item creation via a sort of alchemy system. The sequel has even added a new mechanic called Umbran Climax which allows for increased damage and extra attacks for its duration. It also offers a nice alternative for use of the magic meter apart from the usual options. Those who became well acquainted with the finer points of combat in the first Bayonetta will feel like they’ve come home again. The general ramp up and height of the difficulty curve are much more easy for players who are not old action game pros as well, making the sequel an excellent place to jump in for someone who may have been too intimidated by the first game. If you really have no interest in learning the combo system at all, there is even an option to play using touch controls on the Wii U Game Pad (though not in multi-player mode). But fear not action game veterans, there is still plenty of challenge here for you!