Our Nostalgic Games: Karate Champ

Famitsu Translations
Our Nostalgic Games - Karate Champ Header
Publish Date: 10/11/2018

Our Nostalgic Games ~Retro Gamer Round-table~ #200

Editors passionately discussing games playable on modern hardware that are just as good as they've ever been!

Arcade Archives (PS4) - Karate Champ

An action-game from Data East. With controls that combined the use of two separate joysticks, you can perform all sorts of different karate techniques. Undergo training and fight to win. Original Release Year: 1984 Hardware: Arcade Date of Digital Release: 10/09/2014 Maker: Hamster Continue Reading

Our Nostalgic Games: #200 Special

Famitsu Translations
Our Nostalgic Games - 200 Banner
Publish Date: 10/11/2018

Our Nostalgic Games ~Retro Gamer Round-table~ #200 Special

For the 200th edition of Our Nostalgic Games, we have some very special guests here to talk about their memories as classic gamers! With us today are unparalleled game-lover MCU, and Fujita, a man well known for his gaming abilities. We've invited these two friends here for nostalgic game talk, in this very special edition. In addition, they also took to competing with one another more than the usual contributors. Continue Reading

How Does Hamster Determine Their Release Dates?

Famitsu Translations
Satoshi Hamada (Hamster) - Title Image
Publish Date: 09/06/2018
Having begun releasing ACA Neo Geo titles simultaneously on the Nintendo Switch, Hamster hasn't missed a week since. Even though they're ports, how is Hamster's release schedule determined for them to get these titles out in such short periods of time?

Hamster Arcade Archives Series Producer Satoshi Hamada

A big fan of arcade games himself, he carries out his life's work by heading up the Arcade Archives and ACA Neo Geo projects, and also serves as the president of Hamster.

You need to obtain the original boards to re-issue arcade games!?

Hamster has been working hard to re-issue all of these games so far, but I was surprised when you started releasing Nintendo titles for Arcade Archives. What happened in order to make that possible? Continue Reading

Dracula Densetsu

Reviews
Dracula Densetsu - Title Screen
Hardware: Game Boy
10/27/1989 (Japan), 12/15/1989 (US), 09/28/1990 (EU)
ドラキュラ伝説
The Legend of Dracula
Castlevania: The Adventure
Support from Konami of Nintendo's handheld Game Boy console came quickly, and with titles from recognizable franchises early on. Castlevania was the first of such franchises, releasing right around six months after the platform itself.  Being the first real mainstream portable system, the early days of the Game Boy were a bit of a wild west. A lot of the releases tended to not be optimized for portable game play in one way or another. Castlevania: The Adventure/Dracula Densetsu didn't necessarily have that problem so much as it seemed to have been designed by people who didn't really understand what qualities made the previous Castlevania games good. Or at the very least, their appetite for trying something new and different with the series was just a little too great. Continue Reading

Akumajou Dracula

Reviews
Haunted Castle - Title Screen
Hardware: Arcade
02/1988 (Japan), 09/1988 (US), 11/1988 (EU)
悪魔城ドラキュラ
Devil's Castle Dracula
Haunted Castle
The era in which a popular game franchise practically had to have an arcade installment was coming to a close in 1988, but it wasn't over yet. It still was common for a game to establish itself as a hit in the arcade, and then have either a compromised or completely different game appear as the home console port. Castlevania/Akumajou Dracula was one of most notable exceptions that wasn't developed by Nintendo, having already had two successful entries on the NES/Famicom Disk System. That was apparently the magic number to make someone at Konami think that it was about time for an arcade game. Alright, fine...technically the first arcade Castlevania game was VS. Castlevania, which was released in American arcades in 1987. I'm not going to count that though, simply because it was just Konami test marketing NES games (there were other Konami VS. arcade games as well) in arcades before the home versions were released. It was the NES Castlevania game inside of an arcade cabinet, with some adjustments to make the game more difficult so that it could take as much of your money as possible. Continue Reading