Hiroshi Fujioka as Sega Hatan Shirou and Maito Fujioka as Sega Shirou

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Fujioka 1
Hiroshi Fujioka and his son Maito came out wearing jet black and pure white martial arts gi, and we took this opportunity to interview them as two generations of Sega ambassadors. What do they think of Sega? What do they think of games? What was passed down from father to son? It's a very passionate conversation. Continue Reading

Arcade Developers Talk Sega’s History of Taking On Challenges

Sega was always the first to implement cutting edge ideas and technology into their arcade games, and they've continued to shock us over the years. Today we have an interview with two people who have made those very games happen. Just what sort of things have happened behind the scenes during Sega's history of taking on these technological challenges? These two witnesses to this phenomenon talk about this seldom discussed topic! Continue Reading

Once Again Asking the Father of Space Invaders About its Creation

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Tomohiro Nishikado
We ask developer Tomohiro Nishikado everything from the standard questions to urban legends about Space Invaders. Space Invaders was a game that was also a social phenomenon, and you could argue that the history of Japanese games began with it. Why is it that developer Tomohiro Nishikado joined Taito and made games? Why did Space Invaders have a vertical monitor? Why did it use a joystick? And what was the company structure like at Taito back then? We interviewed Mr. Nishikado to ask him these kinds of questions. If you read these alongside the other four interviews in this book, you'll certainly deepen your understanding of the Space Invaders legacy. Tomohiro Nishikado - Taito Advisor Born in Osaka Prefecture's Kishiwada City in 1944. He joined Pacific Industrial, a development subsidiary of Taito, in 1968. There he worked electro-mechanical games such as Sky Fighter, and a Pong clone called Soccer. And in 1978, the previously mentioned huge hit known as Space Invaders was released. Continue Reading

Retro Gamer’s Room: Room 5 – MCU

For this issue we have a very popular musician that serves as an MC for Kick The Can Crew, MCU! We've infiltrated his game room, which feels more like a secret base, that he maintains despite moving frequently. Interview/Photo/Text: Kaze no Iona In collaboration with Retro Consumer Aikoukai [caption id="attachment_4513" align="aligncenter" width="625"]MCU Game Room 1 The retro items and games that are on display here. MCU is both a musician and lover of retro games and items, and is also publicly known as a retro game fan.[/caption] Continue Reading

Rensuke Oshikiri PC Engine mini Interview

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Rensuke Oshikiri PC Engine mini Interview

Manga Creator and Hi Score Girl Author Rensuke Oshikiri Clears Splatterhouse and Talks About His Love For the PC Engine!

Rensuke Oshikiri is well known for being a passionate PC Engine fan, having professed his love for it in the third chapter of his autobiographical manga Pico Pico Shounen. Today we had him try out the PC Engine mini and talk with us about his impressions of it, as well as past memories. ...But what we didn't plan on was the amount of nostalgia and expert play he'd show us as soon as he started playing Splatterhouse! It may be the first time this has happened during an interview in Famitsu history (?), so bear witness to his great love for the PC Engine! Continue Reading