- Released: 12/18/2014 (Japan)
- Developer: Square Enix
- Publisher: Square Enix
In 2010 Square Enix released its first “Monster Hunter clone”, Lord of Arcana. This was a very popular time for Monster Hunter clones, and theirs was considered by most to be the worst in quality, and was certainly the worst selling of the bunch. In other words, it was a failure. It wouldn’t be until mid 2014 that Square Enix would appear to try their hand at copying Monster Hunter again with Final Fantasy Explorers. It was a natural thing to assume that’s what they were doing, since it was announced as an online 4-player game for the 3DS. What else are games that fit that description other than Monster Hunter clones? Well as it turns out, that isn’t really what Final Fantasy Explorers was at all.
Some people call Monster Hunter an action RPG, but I’ve never really seen it that way, particularly when it comes to combat. The combat in Final Fantasy Explorers feels much closer to an action RPG, and in more ways that of an MMO RPG (this won’t be the last time you hear MMOs mentioned). You have eight slots to fill with abilities for your character, a large amount of which which can be purchased by using skill points, but they generally tend to lend themselves to a specific job class. Speaking of job classes, enter the core of this entire game: The Final Fantasy job system. That’s right, the good old Final Fantasy job system that everyone loves! Whether you know it from Final Fantasy 3, 5, 11 or 14, it will feel quite familiar here in Explorers. In fact it was the emphasis on the job system that drew me to this game initially, as I think it’s one of the best job systems that any RPG has to offer. It feels incredibly good to build up carefully selected jobs over time, and eventually combine skills from different ones together to turn yourself into the ultimate killing machine (or healing machine, etc). It was also touted from the very beginning that you would be facing off against many of the classic Final Fantasy series summons (Ifrit, Shiva, Bahamut, etc), and you would have the ability to use these summons once defeated, referring to that as entering the Trance state (a nice FF9 reference).
|Spotted by an Adamantoise!||Volleyball time?|