- Released: 01/26/2012 (Japan), 02/07/2012 (US), 01/27/2012 (PAL)
- Developer: Capcom
- Publisher: Capcom
*Please forgive the lack of screenshots in this review, but I do not currently have a 3DS with capture capabilities and this game does not support the ability to post screenshots to Miiverse.
Revelations was released at a very interesting time in the history of the Resident Evil series. Resident Evil 5 was released back in 2009, and while it was extremely competent as a third person shooter it fell under a lot of criticism for leaving the horror elements typically associated with the series by the wayside. Though those criticisms were answered with the Lost in Nightmares DLC, it seems most had already made up their minds about the game at that point. Not long after the launch of the 3DS in 2011, we saw the release of the first original portable Resident Evil game in quite some time: Resident Evil: The Mercenaries 3D. While this game clearly showed that the 3DS was capable of powering some very nice looking games, it was ultimately just an extended Mercenaries mode made into its own packaged game. Finally later in the year we were treated to a bit of Resident Evil nostalgia with HD versions of two classics in the series: Resident Evil: Code Veronica X and Resident Evil 4. This was also a mere couple of months before the abortion that was Resident Evil: Operation Raccoon City, and the critically panned Resident Evil 6 would not hit until the later part of the year.
Due to the general feelings on the two games that came before Revelations, Capcom was very smart to announce at the onset that Revelations would be a long desired return to the series’ horror roots. It was said to take place between parts 4 and 5 (it turns out the story sort of leads into that featured in 5’s Lost in Nightmares DLC), and was going to feature both Chris and Jill. They were saying all of the right things to make long time fans of the series happy.