In this interview, Yuzo Koshiro not only talks with us about music during the Super Famicom era, but also about working on the indispensable ActRaiser. Yasunori Mitsuda also talks about working on Chrono Trigger, a game that Koshiro said smashed his confidence to pieces. What have their journeys as creators been like, evolving along with the hardware? We've got the answers here.
Yuzo Koshiro - The president of Ancient, and also a composer. He previously composed music for the Y's series with Nihon Falcom. Having gone freelance after that, he established Ancient in 1990 and got involved in games such as ActRaiser. In recent years he's composed music for the Etrian Odyssey series, and more.
Yasunori Mitsuda - The president of Procyon Studio. After working at Wolf Team as a sound programmer, he joined Square (currently Square Enix), and made his debut as a composer with Chrono Trigger in 1995. He later went independent and formed his own company, Procyon Studio. In recent years he's worked on music for games such as Xenoblade Chronicles 2, the Inazuma Eleven series, and more.
The Industry Shaking ActRaiser
Around when did the two of you first meet?
It was during the development of Kid Icarus: Uprising, which was released in 2012. Other composers were involved apart from me, but Mitsuda brought us all together. Procyon Studio even took care of all the recording.