Author Archives: BClarkOMP

Tadashi Takezaki Interview

Magazine Translations
Tadashi Takezaki
Tadashi Takezaki is currently the president of TMS Entertainment, but was previously involved with all domestic Sega Mega Drive software in a marketing capacity. Today he enthusiastically talks about an outsider's view of Sega as someone who's acted both as the face of Sega and as a representative of Sega fans. Interview: Kiyoshi Tane Continue Reading

Game Center CX: Staff Writer Kibe’s Challenge

Kibe's Challenge Book Cover
      • ゲームセンターCX 作家岐部の挑戦
      • Written by Masayuki Kibe
      • Released 10/12/2018
      • Published by Kadokawa
Masayuki Kibe chronicles the trials of moving to Tokyo to break into the entertainment industry as a writer, helping to get Game Center CX off the ground, and the reasons he feels that it's become such a popular show.     Continue Reading

Hiroshi Fujioka as Sega Hatan Shirou and Maito Fujioka as Sega Shirou

Magazine Translations
Fujioka 1
Hiroshi Fujioka and his son Maito came out wearing jet black and pure white martial arts gi, and we took this opportunity to interview them as two generations of Sega ambassadors. What do they think of Sega? What do they think of games? What was passed down from father to son? It's a very passionate conversation. Continue Reading

Arcade Developers Talk Sega’s History of Taking On Challenges

Sega was always the first to implement cutting edge ideas and technology into their arcade games, and they've continued to shock us over the years. Today we have an interview with two people who have made those very games happen. Just what sort of things have happened behind the scenes during Sega's history of taking on these technological challenges? These two witnesses to this phenomenon talk about this seldom discussed topic! Continue Reading

Once Again Asking the Father of Space Invaders About its Creation

Magazine Translations
Tomohiro Nishikado
We ask developer Tomohiro Nishikado everything from the standard questions to urban legends about Space Invaders. Space Invaders was a game that was also a social phenomenon, and you could argue that the history of Japanese games began with it. Why is it that developer Tomohiro Nishikado joined Taito and made games? Why did Space Invaders have a vertical monitor? Why did it use a joystick? And what was the company structure like at Taito back then? We interviewed Mr. Nishikado to ask him these kinds of questions. If you read these alongside the other four interviews in this book, you'll certainly deepen your understanding of the Space Invaders legacy. Tomohiro Nishikado - Taito Advisor Born in Osaka Prefecture's Kishiwada City in 1944. He joined Pacific Industrial, a development subsidiary of Taito, in 1968. There he worked electro-mechanical games such as Sky Fighter, and a Pong clone called Soccer. And in 1978, the previously mentioned huge hit known as Space Invaders was released. Continue Reading