Category Archives: Features

Game Center CX: Staff Writer Kibe’s Challenge

Kibe's Challenge Book Cover
    • ゲームセンターCX 作家岐部の挑戦
    • Written by Masayuki Kibe
    • Released 10/12/2018
    • Published by Kadokawa

Masayuki Kibe chronicles the trials of moving to Tokyo to break into the entertainment industry as a writer, helping to get Game Center CX off the ground, and the reasons he feels that it's become such a popular show.

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How to Buy Japanese Concert Tickets Overseas

Blog
Tokyo Dome

Since I've been doing a lot of buying of concert tickets in preparation for my next trip to Japan in April, I thought it might be helpful to share some of the ways I use to get tickets to Japanese concerts from overseas. I'm sure there are a good amount of people who want to do this for their own trips, but are just too intimidated by the process. It does seem very complicated on the outside, but once you know the ins and outs, it can be surprisingly straightforward. Though as you'll see, it really all depends on how the ticket sales are structured! I'll cover as many different scenarios as I've run into, but that isn't to say there aren't other possibilities as well.

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Shatter Your Goals – How to Get to the Other Side of Your Dreams by Hironobu Kageyama

Hironobu Kageyama Book Cover
  • ゴールをぶっ壊せ - 夢の向こう側までたどり着く技術
  • Written by Hironobu Kageyama
  • Released 01/10/2018
  • Published by Chuokoron-Shinsha

Over 40 years after his debut as a singer, anime and tokusatsu song legend Hironobu Kageyama released a book detailing the ups and downs of his career from the very beginning, as well as thoughts on how other aspiring artists (or anyone aspiring to be anything, really) could learn from his own downs to help achieve their goals.

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Famitsu Feature: The Present State of Shooting Games

Features
Raiden II - Salaryman Laser

A big multi-article feature entitled "The Present State of Shooting Games" which published in the 07/12/2018 issue of Famitsu magazine, centered around the recent release of famed shooter Ikaruga to the Nintendo Switch and PlayStation 4 stores. Ikaruga got its own set of articles that I won't be translating, however there were three key articles in the bigger feature that interested me quite a bit as a fan of the shooter (Shmups, whatever you want to call it, just as long as you understand I'm not talking about First-Person Shooters) genre:

  • Famitsu's 2D Shooting Family Tree 2018
    • Famitu put together a basic family tree (no it won't have EVERYTHING on it) on the evolution of the 2D shooter as of 2018, which gave me a chance to break out my draw.io flowchart skills for the translation once again!
  • Talking with ZUN from the Touhou Series! A Conversation Hell
    • A very interesting conversation between old-school shooter fans, featuring various writers and editors, as well as Touhou Project creator ZUN. They discuss their memories of classic shooters, as well as how the genre led up to Bullet Hell and the formation of Touhou. All of this comes with pictures of them having a lot of fun in a dark izakaya with very delicious looking beer!
  • Talking With Minoru Ikeda, Owner Of Takadanobaba Arcade Mikado: The Allure And Future of Shooting Games
    • In perhaps my favorite of the three articles, Famitsu talks to owner/operator of famed arcade Mikado in Tokyo's Takadanobaba area Minoru Ikeda about his history with shooting games and as an arcade operator. It's very interesting to hear about this sort of thing from the standpoint of someone who runs an arcade, and how what he feels it will take for shooters and arcades to revitalize themselves. I'll definitely be stopping into Mikado on my next trip to Japan!
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Satoru Iwata – Learn From the President! (An Adult’s Journey Never Ends)

Features
Satoru Iwata and Shigesato Itoi

When Satoru Iwata passed away three years ago, I was made aware of a Youtuber who was looking for help translating various Iwata related articles and interviews for use in a tribute that he was put together. At that point I was beginning to better figure out the types game-related material that I was interested in translating, and they tended to be interviews or behind-the-scenes type things. So I was pretty happy when I found out the material that needed to be translated was a series of transcribed conversations between Satoru Iwata and famed copywriter/game designer/a little bit of everything Shigesato Itoi. The conversations were posted on Hobonichi's website, Hobonichi being the Itoi-founded company that designs and produced various lifestyle goods such as their Techo Planners/Organizers.

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