Category Archives: Features

Famista Evolution Interview with MCU

Features
MCU (Main Image)
(The following is a translation from the 06/07/2018 issue of Famitsu magazine.)

Interview With MCU, The First Artist to Sing a Theme Song For Famista!

The Famista series will feature a theme song for the first time in its 32 year history. And we're here with the artist who will sing "Famista Evolution", MCU of Kick The Can Crew!

MCU (Profile Image)Born 08/01/1973, and grew up in Sugamo in Tokyo. He's an MC for popular hip-hop group Kick The Can Crew.     Continue Reading

Mr. Video Games – Eric Martin and Game/Japanese Music

Features
Mr. Vocalist - Eric Martin with Guitar before To Be With You
Almost anyone that knows Eric Martin undoubtedly knows him as the singer for the rock band Mr. Big, that enjoyed such popularity in the early 90s for their mega hit "To Be With You". Though they largely disappeared from the consciousness of the American music scene afterward, their popularity in Japan hasn't really diminished. They still exist as a band today, and on the occasion that they do play in the US, you'll usually find them at clubs. When they go to Japan, they sell out the Budokan. I could argue all day long about how "To Be With You" is not very representative of the band's signature sound, and how they deserved to be far more popular in the US than they were, but I'm not here to talk about Mr. Big. I'm here to talk specifically about Eric Martin, and how he's become a small but stand-out part of not only video game music, but Japanese music in general. Continue Reading

Wild Guns Reloaded Developer Interview

Features
Wild Guns Reloaded - Miyabe and Iwatsuki
(The following is a translation from the 05/03/2018 issue of Famitsu magazine.)

The Reason for Remaking Wild Guns

A remake of Wild Guns by the original staff. We've asked director/programmer Mr. Miyabe and sound composer Mr. Iwatsuki about the secrets behind the birth of this title.

Reloaded was made by the same team that made the original

First of all, please tell us the details of developing Reloaded. (Miyabe) Our biggest reason for doing it was that last year was our company's 30th anniversary. It's not a very big company and the name of it has changed over time. Also "They don't have anyone left that actually makes games" and "No one who used to work there back in the day is still around" are both things that people think about us. Even so, we wanted to say that we still had it in us. We'd hardly released any of our past titles to Virtual Console and such, and we'd been thinking that we'd like to make them available somehow. Also we still had all of the original team members around from back then, so we wanted to try actually remaking it instead of just putting it in an emulator or something. We didn't have much confidence in its success at the time, but being in the Internet age we looked up what people thought about Wild Guns and learned that it's well liked after all. Continue Reading

With the Creators’ Cats: A Cat Games Feature

Features
Dragon Quest Cats
(The following is a translation from the 03/08/2018 issue of Famitsu magazine. Original page scans can be found at the end of the article.)

A Nyan-Nyan Special Feature: Was That Game Made With the Support of This Cat!?

With the Creators' Cats: A Cat Games Feature

In our February 1st issue there was a feature in which we introduced game creators' dogs. But we suspect there are a lot of creators that are cat people as well! So in honor of February 22nd being Cat Day, cats are going to be running rampant throughout this feature. So take a look at all of these creators' cute partners that support their hard work in game creation from behind the scenes! These pages are also packed full of all sorts of fluffy information on games in which cats appear or are befriended in! Continue Reading

Famitsu Special Report – The Mystery of TOSE

Features
The Mystery of TOSE
(The following is a translation from the 04/13/2017 issue of Famitsu magazine) This is the real story behind TOSE: The game development company that's been making games for nearly 38 years (since 1979), but hardly any gamers know.

The Story of the Biggest and Most Beloved Japanese Contract Development Company That's Worked on 2257 Different Games

TOSE logoBack in February, Editor in Chief and author Hayashi went to an office in a business district in the Karasuma area of Kyoto. His destination was the biggest Japanese game development company, TOSE: An independent contract development company. Particularly amazing was the materials room hidden within, shown to us by CEO Shigeru Saitou: The over 1000 games that TOSE developed (excluding digital games) were all lined up in that narrow space. Saitou remarked "It's unfortunate that we can't show everyone all of the software that we've developed". As previously mentioned, TOSE develops games under contract from publishers, so they're rarely able to publicize the games that they develop due to contracts with their clients. Even editors in video games media don't know very much about them. Our Editor in Chief even remarked "Huh? TOSE made that game too?!" several times. What lied there was truly a new history of video games from the Famicom era to the present, unknown to anyone. Continue Reading
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