25 Years Since The Release Of Final Fantasy VI – Looking Back At The Passion
“From the Famicom era before FFVI, Konami’s games always had the coolest sound. That’s why Mr. Sakaguchi told me to ‘Beat Konami'” – Minoru Akao
“From the Famicom era before FFVI, Konami’s games always had the coolest sound. That’s why Mr. Sakaguchi told me to ‘Beat Konami'” – Minoru Akao
The talk segment featured a conversation with several legendary composers of shooting game music…
“There’s an unmistakable image that Hey = Darius, and we don’t want that to go away” – Store Manager of Hey Arcade in Akihabara
“So what everyone’s saying is that I actually haven’t gotten any better, and that it’s all just miracles. Think about how rude that sounds!” – Shinya Arino
“The use of the kunai button is the most important aspect of this game.” – Dedeo, Famitsu Editor