Category Archives: Magazine Translations

The Holy Land Of The Darius Series: Hey Staff Interview

Magazine Translations
Hey Entrance
Store Manager M - The 6th store manager for the Hey arcade. They've been making great efforts to spread word of Hey since taking over, sending out information and exclusive goods that are for sale their via social media. Store Employee S - A senior staff member that has been around since the arcade opened, who is in charge of the maintenance of various games. Their skills are indispensable to the continued functioning of retro games.

Until We're The Holy Land Of The Darius Series

Today we'll be speaking with some staff members of the Hey arcade, which has many different entries in the series setup, and is known as the holy land of the Darius series. (M) We opened the arcade in 2001, amidst the last vestiges of "electric town". At that time the home electronics stores were beginning to leave the area. Continue Reading

Game Center CX 15th Anniversary – Special Long Interview With Shinya Arino

Game Center CX Continue SpecialInterview - Kiyoshi Tane Photography - Hiroyuki Matsuzaki Shinya Arino was born in Osaka on 02/25/1972. In 1990 he formed a comedy duo called Yoiko with Masaru Hamaguchi, a friend since middle school. In addition to his activities as a part of said comedy duo, he also regularly appears on Game Center CX (aired on CS Fuji TV One), as well as a wide variety of other things.

The Kacho's Skills Have Actually Improved?

Congratulations on the 15th anniversary of Game Center CX! You've had many hard challenges in recent seasons, haven't you? Like Chou Aniki (Episodes 220-221) (Arino) Hard? As in difficult? Well my techniques have improved, after all! (Laughs) The ADs said that you've been keeping a good eye on enemies lately. They even say that you're getting better at shoot'em ups, which you're known to be not very good at. (Arino) I get complimented on that from the youngest person on the production staff. I wonder if it's because I've been backing off when it's time to back off, since my feelings of not wanting to die have been coming out. Continue Reading

Our Nostalgic Games: The Ninja Warriors

Magazine Translations
Famitsu - The Ninja Warriors Header

Our Nostalgic Games ~Retro Gamer Round-table~ #153

Editors passionately discussing games playable on modern hardware that are just as good as they've ever been!

Arcade Archives (PS4) - The Ninja Warriors

An action game from Taito that was made to use the same 3 horizontal monitor cabinet as Darius. Make use of kunai and shurikens to defeat enemies throughout 6 stages! Original Release Year: 1987 Hardware: Arcade Date of Digital Release: 09/07/2017 Maker: Hamster Continue Reading

The People Reviving the Darius Series

Magazine Translations
Darius Cozmic Collection - Dev Team Shot
We've interviewed the main staff responsible for the Darius Cozmic Collection at Taito and M2 (who is responsible for the porting). It's divided up into three topics: We start with the details of planning the collection, move into the fixation on sound, and then end with some features found only in this collection. Tatsuhito Kasuga (Sound, M2) Kazuki Kubota (U-Design, M2) Tetsuya Abe (Main Programmer, M2) Saoki Kudou (Sound, M2) Hirotoshi Kobayashi (Producer, Taito) Yuuichi Toyama (Development, Taito) Naoki Horii (Producer, M2) Yukiko Karashima (Director, M2) Continue Reading

A Witness to the Dreamcast’s History, From Rise To Fall

Masanao Maeda (Marza Animation Planet Executive Producer)

Masano Maeda 1He was involved with the Dreamcast at Sega, and served as the COO of Sega of America. He currently works at a CG animation studio affiliated with the Sega Sammy Group called Marza Animation Planet. The Dreamcast was known by many for using a large amount of money on promotions, such as the commercial featuring Managing Director Yukawa. It seemed like smooth sailing at first, but it was affected by problems with the graphics chip and supply shortages. Sega tried for a comeback with a large price drop, but they ended up having to cease sales a mere two years after its release. We ask Masanao Maeda, formerly of Sega, about what happened in that short time.

Achieving Big Success Through Advertising Strategy Ended Up Being a Big Pitfall Before Launch!?

What did you feel that the mood was like at Sega when the Dreamcast launched? Continue Reading
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