The launch period of the Super NES is a very nostalgic-filled time for a lot of people my age, and big part of that is the deluge of new and innovative titles that developers were producing at that time (not to mention the improved graphics and sound that came along with the movement into a new generation). ActRaiser is always held up as a shining example of this innovation, and it absolutely deserves to be. From the moment you the logo flies gradually toward the screen using glorious Mode 7, and the music that sounds as orchestral as can be on a piece of 16-bit hardware kicks in, you see just how wonderfully ActRaiser merges 16-bit technology with fantastic game design and presentation. We have the developer Quintet to thank for this, and surprisingly this is their debut work. ActRaiser was originally slated to be a more standard RPG, but was scrapped and rethought fairly late into development due to it not being impressive enough of a game for a brand new and more powerful console. Quintet would also go on to bring us many games with some thematic simlarities to ActRaiser, such as Soul Blader/Soul Blazer, Illusion of Gaia, Terranigma/Tenchi Souzou, and even a sequel to ActRaiser.