8 and 16 Bit Rhythm Land

Reviews
Rhythm Land - Take A Break
Hardware: Famicom, Mega Drive
02/21/2019 (Japan)
8ビットリズムランド/16ビットリズムランド
Columbus Circle has been responsible for both brand new and revivals of unreleased and out of print software titles on the Famicom and Super Famicom for a little while now. The Rhythm Land series of games marks their entry into the world of brand new Mega Drive releases, which is something that the console has not seen in a very long time (if you're not counting home-brew stuff). Rhythm Land are retro rhythm games released in two distinct versions: 8 Bit Rhythm Land and 16 Bit Rhythm Land. The first for the Famicom, the second for the Mega Drive. Continue Reading

How to Buy Japanese Concert Tickets Overseas

Blog
Tokyo Dome
Since I've been doing a lot of buying of concert tickets in preparation for my next trip to Japan in April, I thought it might be helpful to share some of the ways I use to get tickets to Japanese concerts from overseas. I'm sure there are a good amount of people who want to do this for their own trips, but are just too intimidated by the process. It does seem very complicated on the outside, but once you know the ins and outs, it can be surprisingly straightforward. Though as you'll see, it really all depends on how the ticket sales are structured! I'll cover as many different scenarios as I've run into, but that isn't to say there aren't other possibilities as well. Continue Reading

Our Nostalgic Games: The Ninja Warriors

Magazine Translations
Famitsu - The Ninja Warriors Header

Our Nostalgic Games ~Retro Gamer Round-table~ #153

Editors passionately discussing games playable on modern hardware that are just as good as they've ever been!

Arcade Archives (PS4) - The Ninja Warriors

An action game from Taito that was made to use the same 3 horizontal monitor cabinet as Darius. Make use of kunai and shurikens to defeat enemies throughout 6 stages! Original Release Year: 1987 Hardware: Arcade Date of Digital Release: 09/07/2017 Maker: Hamster Continue Reading

The People Reviving the Darius Series

Magazine Translations
Darius Cozmic Collection - Dev Team Shot
We've interviewed the main staff responsible for the Darius Cozmic Collection at Taito and M2 (who is responsible for the porting). It's divided up into three topics: We start with the details of planning the collection, move into the fixation on sound, and then end with some features found only in this collection. Tatsuhito Kasuga (Sound, M2) Kazuki Kubota (U-Design, M2) Tetsuya Abe (Main Programmer, M2) Saoki Kudou (Sound, M2) Hirotoshi Kobayashi (Producer, Taito) Yuuichi Toyama (Development, Taito) Naoki Horii (Producer, M2) Yukiko Karashima (Director, M2) Continue Reading

A Witness to the Dreamcast’s History, From Rise To Fall

Masanao Maeda (Marza Animation Planet Executive Producer)

Masano Maeda 1He was involved with the Dreamcast at Sega, and served as the COO of Sega of America. He currently works at a CG animation studio affiliated with the Sega Sammy Group called Marza Animation Planet. The Dreamcast was known by many for using a large amount of money on promotions, such as the commercial featuring Managing Director Yukawa. It seemed like smooth sailing at first, but it was affected by problems with the graphics chip and supply shortages. Sega tried for a comeback with a large price drop, but they ended up having to cease sales a mere two years after its release. We ask Masanao Maeda, formerly of Sega, about what happened in that short time.

Achieving Big Success Through Advertising Strategy Ended Up Being a Big Pitfall Before Launch!?

What did you feel that the mood was like at Sega when the Dreamcast launched? Continue Reading