Biohazard

Reviews
Hardware: GameCube
03/22/2002 (Japan), 04/30/2002 (US), 09/30/2002 (PAL)
バイオハザード
Resident Evil
Released exactly six years after the original PlayStation version of Bio Hazard in Japan, this GameCube version (often referred to as "REmake") is nothing less than a rebirth of the original classic in every way. This is no port or slightly updated version: It is a complete remake. And it represents everything that a great remake should be. It adds so much while keeping things just familiar enough to the original. REmake also marks Capcom's first title released on the GameCube hardware, and the first of three Bio Hazard/Resident Evil exclusives on the platform (though some of them would not necessarily remain exclusives). Director of the original game, Shinji Mikami, also returns to this remake as director despite having taken on the more distant role of producer for every title in the series since. Continue Reading

Bio Hazard

Reviews
Hardware: Playstation
03/22/1996 (Japan), 03/30/1996 (US), 08/01/1996 (PAL)
バイオハザード
Resident Evil
Horror inspired games have taken many forms over the years. It's hard to say what the earliest example of one is, but there were two that very notable influenced the creation of Bio Hazard/Resident Evil: Sweet Home and Alone in the Dark. The funny is that these games couldn't have been more different. Continue Reading

Gradius

Reviews
Hardware: Famicom/NES
04/25/1986 (Japan), 12/1986 (US), 11/30/1988 (PAL)
グラディウス
Nearly one year after the original, Gradius finally came home to the Famicom/NES. This home port does as respectable of a job as a Famicom game can of replicating the look and feel of the original. Sure you don't get the Big Core boss rising directly from the ashes of whatever thing came before it, or the full depth of music found in the arcade version, but at least this is a game that looks good and still has the original music scaled down for the Famicom. Continue Reading

Sakura Taisen: Hana Gumi Taisen Columns

Reviews
Hardware: Saturn
03/28/1997 (Japan)
Sakura Wars: Flower Division Battle Columns
A mere 6 months after the release of the original Sakura Taisen on the Sega Saturn comes the Sakura Taisen series' second piece of spin-off software. Whereas the first piece was a somewhat odd digital newsletter, making the second piece a Columns game made all the sense in the world since Columns is also a Sega property. A gut reaction may be that this is going to be a lazily put together game, crossing the two franchises in the most basic ways possible. I would urge anyone who feels this way to suppress this opinion and actually give the game a try though, as it ended up being quite surprisingly good. Continue Reading

Makai Mura

Reviews
Hardware: Famicom/NES
06/13/1986 (Japan), 11/1986 (US), 03/23/89 (PAL)
魔界村
Demon World Village
Ghosts 'n Goblins
Despite its high level of difficulty, Makai Mura was an arcade success. And in these days of console gaming, that meant a port to home consoles would be highly sought after. It was generally accepted that (for the most part) because console hardware was still very young it probably wasn't advanced enough to look, sound and feel like it was an arcade game. As long as it captured the essence of the original though, that was usually good enough. The Famicom was no longer a young system in June 1986, at least not in Japan. It had seen its share of arcade ports by this time, and quality had been all over the board. Capcom (who was at this point still a fairly young company) had only had two of its arcade titles ported to the Famicom at this point though: 1942 and Son Son. Unfortunately, neither of them were very good ports at all. Continue Reading