Bayonetta 2

Reviews
Hardware: Wii U
09/20/2014 (Japan), 10/24/2014 (US), 10/24/2014 (PAL)
ベヨネッタ 2
Bayonetta is a game that was not likely to have a sequel. It's true that the original game was fairly well received critically, but its sales did not measure up. Even though Bayonetta was a complete throwback to what some might consider the golden age of Japanese action games, those numbers proved that we could never go back to that age again. Sega was in no hurry to commission a sequel, so it was a big surprise that Nintendo ended up being the company to do so. It was no doubt a plea to the gaming public to notice that the Wii U did in fact have titles for the "hardcore gamer", but the reasons don't really matter. All that matters is that Bayonetta 2 brings Bayonetta back with a new look, new story, a new director (Hashimoto Yusuke, though the previous director Kamiya Hideki is on board as a supervisor), and improvements over the original title's already great formula. Continue Reading

Biohazard

Reviews
Hardware: GameCube
03/22/2002 (Japan), 04/30/2002 (US), 09/30/2002 (PAL)
バイオハザード
Resident Evil
Released exactly six years after the original PlayStation version of Bio Hazard in Japan, this GameCube version (often referred to as "REmake") is nothing less than a rebirth of the original classic in every way. This is no port or slightly updated version: It is a complete remake. And it represents everything that a great remake should be. It adds so much while keeping things just familiar enough to the original. REmake also marks Capcom's first title released on the GameCube hardware, and the first of three Bio Hazard/Resident Evil exclusives on the platform (though some of them would not necessarily remain exclusives). Director of the original game, Shinji Mikami, also returns to this remake as director despite having taken on the more distant role of producer for every title in the series since. Continue Reading

Bio Hazard

Reviews
Hardware: Playstation
03/22/1996 (Japan), 03/30/1996 (US), 08/01/1996 (PAL)
バイオハザード
Resident Evil
Horror inspired games have taken many forms over the years. It's hard to say what the earliest example of one is, but there were two that very notable influenced the creation of Bio Hazard/Resident Evil: Sweet Home and Alone in the Dark. The funny is that these games couldn't have been more different. Continue Reading

Gradius

Reviews
Hardware: Famicom/NES
04/25/1986 (Japan), 12/1986 (US), 11/30/1988 (PAL)
グラディウス
Nearly one year after the original, Gradius finally came home to the Famicom/NES. This home port does as respectable of a job as a Famicom game can of replicating the look and feel of the original. Sure you don't get the Big Core boss rising directly from the ashes of whatever thing came before it, or the full depth of music found in the arcade version, but at least this is a game that looks good and still has the original music scaled down for the Famicom. Continue Reading

Sakura Taisen: Hana Gumi Taisen Columns

Reviews
Hardware: Saturn
03/28/1997 (Japan)
Sakura Wars: Flower Division Battle Columns
A mere 6 months after the release of the original Sakura Taisen on the Sega Saturn comes the Sakura Taisen series' second piece of spin-off software. Whereas the first piece was a somewhat odd digital newsletter, making the second piece a Columns game made all the sense in the world since Columns is also a Sega property. A gut reaction may be that this is going to be a lazily put together game, crossing the two franchises in the most basic ways possible. I would urge anyone who feels this way to suppress this opinion and actually give the game a try though, as it ended up being quite surprisingly good. Continue Reading