Despite its high level of difficulty, Makai Mura was an arcade success. And in these days of console gaming, that meant a port to home consoles would be highly sought after. It was generally accepted that (for the most part) because console hardware was still very young it probably wasn't advanced enough to look, sound and feel like it was an arcade game. As long as it captured the essence of the original though, that was usually good enough. The Famicom was no longer a young system in June 1986, at least not in Japan. It had seen its share of arcade ports by this time, and quality had been all over the board. Capcom (who was at this point still a fairly young company) had only had two of its arcade titles ported to the Famicom at this point though: 1942 and Son Son. Unfortunately, neither of them were very good ports at all.