Satoru Iwata – Learn From the President! (An Adult’s Journey Never Ends)

Features
Satoru Iwata and Shigesato Itoi
When Satoru Iwata passed away three years ago, I was made aware of a Youtuber who was looking for help translating various Iwata related articles and interviews for use in a tribute that he was put together. At that point I was beginning to better figure out the types game-related material that I was interested in translating, and they tended to be interviews or behind-the-scenes type things. So I was pretty happy when I found out the material that needed to be translated was a series of transcribed conversations between Satoru Iwata and famed copywriter/game designer/a little bit of everything Shigesato Itoi. The conversations were posted on Hobonichi's website, Hobonichi being the Itoi-founded company that designs and produced various lifestyle goods such as their Techo Planners/Organizers. Continue Reading

Juuouki

Reviews
Altered Beast - Title Screen
06/1988 (Japan), 08/1988 (US)
獣王記
Chronicle of The Beast King
Altered Beast
While Altered Beast is not Sega's entry in the beat-em-up genre (that honor goes to the Master System/Mark III Hokuto no Ken/Fist of the Northstar game), it is the first entry into the genre for them using an original property. Sega was already known for their high quality arcade games (at least on average) at this point, but they were entering into a genre that had some real heavy hitters in recent years (most notably Nekketsu Kouha Kunio kun/Renegade and Double Dragon, both from Technos Japan). Would Altered Beast innovate in the brawler genre the same way Sega had innovated with some of their other arcade games? Continue Reading

Darius Plus

Reviews
Darius Plus - Title Screen
PC Engine
09/21/1990 (Japan)
ダライアスプラス
This second port of arcade shooter Darius was based on the PC Engine CD Super Darius (the first home port ever, released 6 months prior to this one), from the same developer and publisher. Being on a standard HuCard instead of a CD, this was obviously the Darius port for those who couldn't afford or just didn't have a PC Engine CD, so a lot more technical limitations were at play here than for Super Darius. But the results of this port are pleasantly surprising. Continue Reading

Super Darius

Reviews
Super Darius - Title Screen
PC Engine CD
03/16/1990 (Japan)
スーパーダライアス
It took four years from the release of the arcade version of Darius before this first port appeared on the PC Engine CD. It took only just about a year for Gradius to make it from the arcade to the Famicom, but there isn't much debating that Darius was much more of a challenge technically to port. Its unique three monitor setup and emphasis on the soundtrack almost guaranteed that a port wouldn't be able to hold up. Naturally that sort of long display setup couldn't be replicated on any home hardware at the time, so the solution was to zoom in the graphics quite a bit, making the sprites bigger but the field of play smaller. The larger sprites definitely look nice, and from a visual perspective the graphics hold up well against the original. The problem is that the game was designed with a wider field of play in mind, so zooming that in and reducing it really has a big impact on how the game plays. Continue Reading

Famista Evolution Interview with MCU

Famitsu Translations
MCU (Main Image)
(The following is a translation from the 06/07/2018 issue of Famitsu magazine.)

Interview With MCU, The First Artist to Sing a Theme Song For Famista!

The Famista series will feature a theme song for the first time in its 32 year history. And we're here with the artist who will sing "Famista Evolution", MCU of Kick The Can Crew!

MCU (Profile Image)Born 08/01/1973, and grew up in Sugamo in Tokyo. He's an MC for popular hip-hop group Kick The Can Crew.     Continue Reading