Tag Archives: Bandai

Gegege no Kitarou: Youkai Daimakyou

Reviews
Hardware: Famicom/NES
04/17/1986 (Japan), 10/29/1986 (US)
ゲゲゲの鬼太郎 妖怪大魔境
Gegege no Kitarou: Ghost Haunts
Ninja Kid
It's interesting to see the early results of a piece of distinctly Japanese source material being made into a game franchise. Gegege no Kitarou is a manga series by Shigeru Mizuki, created way back in 1959. Though Mizuki's series was originally named "Hakaba Kitarou" ("Kitarou of the Graveyard"), "Gegege no Kitarou" was the name of the slightly more kid friendly animated series that was created by Toei in 1968, based on the manga series. It has since been adapted into numerous other animated and live action series and features. While the light hearted and humorous horror vibe that Gegege no Kitarou gives off is not a completely Japanese idea, the ghosts and various monsters (or "youkai") that appear in the series are brought to life straight out of Japanese fairy tales and folk lore. The aesthetic is one not often experienced, so one might wonder how something so unique would translate into a video game back in 1986. The answer, thankfully, is not badly. Continue Reading

Choujikuu Yousai Macross

Reviews
Hardware: Famicom/NES
12/10/1985 (Japan)
超時空要塞マクロス
Super Dimensional Fortress Macross
Horizontal and vertically scrolling shooters were incredibly popular in the arcades in the 80s, so naturally that popularity extended to home consoles too. In fact, by the end of 1985 the Famicom had already seen home ports of a lot of the popular arcade shooters of the time: Xevious, Galaxian, Galaga, Space Invaders, and Star Force. It only made sense that the hit anime franchise Macross, known for its mech/fighter plane hybrids, would be transformed into a horizontally scrolling shooter on the Famicom. Actually Macross had already had its first console shooting game on Bandai's own short lived home console, the Arcadia, just about 2 years prior. Though this came after the aforementioned genre establishing shooters, it beat some others (such as Gradius) to the home market by several months. Continue Reading

Mobile Suit Z Gundam – Hot Scramble

Reviews
Hardware: Famicom/NES
08/28/1986 (Japan)
機動戦士Ζガンダム・ホットスクランブル
Mobile Suit Z Gundam - Hot Scramble
In February of 1986 the Mobile Suit Zeta Gundam TV anime had just finished its fifty episode run of nearly one year in length. It received critical acclaim all around, garnered the highest ratings of any televised Gundam anime thus far and is widely regarded as one of Yoshiyuki Tomino's (the creator of the Gundam franchise) best works. With Gundam fever spreading across Japan, it only made sense that the franchise should have a game on the Famicom. Continue Reading

Dragon Ball Z for Kinect: Throwing Kamehamehas at Your TV

I've played a few sub-par Kinect titles on the XBox 360 at this point. Most of then have spotty motion detection at best, and many of them aren't even much more fun playing with the Kinect instead of a regular controller. Though it's hardly a must-play, or even worth spending much more than a couple of hours with, Dragon Ball Z for Kinect is neither spotty with its motion detection nor without its amusements while Kinect-ing it up. Continue Reading
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