We often assume that simplistic games don’t have a very rich history, but Spartan X is a perfect example of why this isn’t true. It acted not only as a door to a brand new genre that would rule a large portion of the late 80s and 90s, a potential pathway to multiple world-changing games, a licensed game (sort of) and a transitional game for some notable individuals. When playing “Kung Fu” (the name that it was released under in the US) on my NES as a kid around 1988, I was unable to get past the third floor and would think “This game seems a little primitive…” (little did I know at the time how old the game itself actually was). I truly had no idea how significant what I was playing actually was.
Capcom Belt Action Collection with Rensuke Oshikiri (High Score Girl)
“The charm of most beat ’em ups is being able to play them for a long time on a single coin, if you’re skilled enough. The player characters themselves don’t get stronger, but it feels like you do as the player.” – Rensuke Oshikiri