Tag Archives: Capcom

Makai Mura

Reviews
Makai Mura (Arcade) - Title Screen
Arcade
09/1985 (Japan and US)
魔界村
Demon World Village
Ghosts 'n Goblins
"Youkoso irasshai..." (Or "Welcome, come in...") was the slogan for Makai Mura, a fairly early arcade title by (at the time) young development company Capcom that positively dripped with atmosphere for its time. It drew players in with its dark atmosphere full of monsters and demons, and dirge-y but attractive synthesized organ and keyboard sounds. But these things were all hiding what would become known as one of the most difficult games of that time. Continue Reading

Monster Hunter Stories

Reviews
Monster Hunter Stories - Title Screen
3DS
10/08/2016 (Japan)
モンスターハンター ストーリーズ
The Monster Hunter franchise was no stranger to spin-off games by 2016. Not counting any of the handful of mobile games available (very few of which were in the style of a traditional Monster Hunter game), there were already three different MonHan Nikki: Poka Poka Airu Mura games (two on the PSP and one on the 3DS) and Airu de Puzzle (PSP). They were all very different experiences from the mainline Monster Hunter games in both visuals and game-play, and were all developed by studios other than Capcom (The Poka Poka Airu Mura games by From Software, and Airu de Puzzle by Natsume). But it was a little surprising that there hadn't yet been an attempt to make a JRPG that took place in the Monster Hunter universe. Capcom clearly took notice of this, and a JRPG is just what we would get from developer Marvelous in Monster Hunter Stories. Continue Reading

BioHazard: Revelations

3DS
01/26/2012 (Japan), 02/07/2012 (US), 01/27/2012 (PAL)
バイオハザード リベレーションズ
Resident Evil: Revelations
Biohazard Revelations - Title Screen *Please forgive the lack of screenshots in this review, but I do not currently have a 3DS with capture capabilities and this game does not support the ability to post screenshots to Miiverse. Revelations was released at a very interesting time in the history of the Resident Evil series. Resident Evil 5 was released back in 2009, and while it was extremely competent as a third person shooter it fell under a lot of criticism for leaving the horror elements typically associated with the series by the wayside. Though those criticisms were answered with the Lost in Nightmares DLC, it seems most had already made up their minds about the game at that point. Not long after the launch of the 3DS in 2011, we saw the release of the first original portable Resident Evil game in quite some time: Resident Evil: The Mercenaries 3D. While this game clearly showed that the 3DS was capable of powering some very nice looking games, it was ultimately just an extended Mercenaries mode made into its own packaged game. Finally later in the year we were treated to a bit of Resident Evil nostalgia with HD versions of two classics in the series: Resident Evil: Code Veronica X and Resident Evil 4. This was also a mere couple of months before the abortion that was Resident Evil: Operation Raccoon City, and the critically panned Resident Evil 6 would not hit until the later part of the year. Continue Reading

Biohazard HD Remaster

Reviews
PlayStation 3, XBox 360, PlayStation 4, XBox One
11/27/2014 (PS3/XBox 360 - Japan), 01/20/2015 (PS4/XBox One - Japan, PS3/PS4/XBox 360/XBox One - US and PAL),
バイオハザード HDリマスター
Resident Evil HD Remaster
It's plain to see that HD remasters of PS2/XBox/GameCube titles were a mainstay of the PS3/XBox 360 generation, and for the relatively short time that it's been going as of this writing, that trend is proving to continue throughout the PS4/XBox One generation as well. When these titles have been announced though, they tended to either come as collections or just be the latest and greatest entry in a franchise that was featured across that frequently remastered generation. That's why the GameCube remake of Resident Evil/Biohazard being released as an HD remaster across every "modern" (the PS4/XBox One releases will not be included in this article, since they were actually released slightly later in Japan) non-Nintendo platform was a bit of a surprise. It's pretty universally agreed upon that the the Resident Evil remake on GameCube (or REmake) was absolutely stunning, and a masterpiece in its own way even when compared to the Playstation original. So what exciting possibilities await in an HD remaster? Continue Reading

Biohazard

Reviews
GameCube
03/22/2002 (Japan), 04/30/2002 (US), 09/30/2002 (PAL)
バイオハザード
Resident Evil
Released exactly six years after the original PlayStation version of Bio Hazard in Japan, this GameCube version (often referred to as "REmake") is nothing less than a rebirth of the original classic in every way. This is no port or slightly updated version: It is a complete remake. And it represents everything that a great remake should be. It adds so much while keeping things just familiar enough to the original. REmake also marks Capcom's first title released on the GameCube hardware, and the first of three Bio Hazard/Resident Evil exclusives on the platform (though some of them would not necessarily remain exclusives). Director of the original game, Shinji Mikami, also returns to this remake as director despite having taken on the more distant role of producer for every title in the series since. Continue Reading
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