Tag Archives: Darius

Mega Drive Darius: Have Fun With This Historical What-If of a Port

Magazine Translations
Mega Drive Darius - Toyama and Ishikawa
Yuuichi Toyama (Taito Development Division 2, Development Department, left) Katsuhisa Ishikawa (Taito Development Division 1, Head of Sound Department, right) What were each of you doing when Darius first came out? (Toyama) I would have been working on Thunder Force III at Technosoft around then. I was responsible for game development on the MSX, but was very jealous of the capabilities of arcade hardware (Laughs) I played Darius quite a bit and everything about it astounded me, including the three screen cabinet. (Ishikawa) I was still in high school. I remember thinking what an amazing game Darius was when it rattled the windows of the old shop I used to play it in, with the huge sound it put out from the Body Sonic system (Laughs) Continue Reading

Shooting Live 2019 – Vertical Shooting Night: An Event Packed With Shooting Love

Magazine Translations
Shooting Live Title Image
Shooting Live 2019 - Vertical Shooting Night was held on 02/21/2019 at AREA in Tokyo's Takadanobaba. This event was the second in Famitsu's series of concerts (following the first one that was centered around pixel-drawn RPGs), and was centered around vertical scrolling shooters. There was a live music section featuring performances by two bands that know the sounds of an arcade better than anyone, a DJ set featuring wonderful composers, and a talk segment featuring some shooting game-loving celebrities. We're bringing you coverage of this event that was packed full of shooting love. Continue Reading

The People Reviving the Darius Series

Magazine Translations
Darius Cozmic Collection - Dev Team Shot
We've interviewed the main staff responsible for the Darius Cozmic Collection at Taito and M2 (who is responsible for the porting). It's divided up into three topics: We start with the details of planning the collection, move into the fixation on sound, and then end with some features found only in this collection. Tatsuhito Kasuga (Sound, M2) Kazuki Kubota (U-Design, M2) Tetsuya Abe (Main Programmer, M2) Saoki Kudou (Sound, M2) Hirotoshi Kobayashi (Producer, Taito) Yuuichi Toyama (Development, Taito) Naoki Horii (Producer, M2) Yukiko Karashima (Director, M2) Continue Reading

Darius Plus

Reviews
Darius Plus - Title Screen
Hardware: PC Engine
09/21/1990 (Japan)
ダライアスプラス
This second port of arcade shooter Darius was based on the PC Engine CD Super Darius (the first home port ever, released 6 months prior to this one), from the same developer and publisher. Being on a standard HuCard instead of a CD, this was obviously the Darius port for those who couldn't afford or just didn't have a PC Engine CD, so a lot more technical limitations were at play here than for Super Darius. But the results of this port are pleasantly surprising. Continue Reading

Super Darius

Reviews
Super Darius - Title Screen
Hardware: PC Engine CD
03/16/1990 (Japan)
スーパーダライアス
It took four years from the release of the arcade version of Darius before this first port appeared on the PC Engine CD. It took only just about a year for Gradius to make it from the arcade to the Famicom, but there isn't much debating that Darius was much more of a challenge technically to port. Its unique three monitor setup and emphasis on the soundtrack almost guaranteed that a port wouldn't be able to hold up. Naturally that sort of long display setup couldn't be replicated on any home hardware at the time, so the solution was to zoom in the graphics quite a bit, making the sprites bigger but the field of play smaller. The larger sprites definitely look nice, and from a visual perspective the graphics hold up well against the original. The problem is that the game was designed with a wider field of play in mind, so zooming that in and reducing it really has a big impact on how the game plays. Continue Reading
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