Tag Archives: Darius

Darius Cozmic Collection – Darius Interview

Magazine Translations
Darius Interview Header

Interview - Darius: Until We Make A Giant Battleship

Seiji Kato - A Taito employee in the hardware section of the Technological Development department, he's involved in arcade cabinet design. He's worked on a lot of big games released from Taito and Square Enix in recent years.

Yukiharu Sanbe - Joined Taito in 1979, and was involved in a lot of their 80s games, starting with Darius. After that he went on to help establish their karaoke and mobile games division, and currently serves as a technology adviser for Taito.

Zenji Ishii (Guest) - Former Editor-In-Chief of Gamest magazine. He's the guest interviewer.

Continue Reading

Mega Drive Darius: Have Fun With This Historical What-If of a Port

Magazine Translations
Mega Drive Darius - Toyama and Ishikawa

Yuuichi Toyama (Taito Development Division 2, Development Department, left)
Katsuhisa Ishikawa (Taito Development Division 1, Head of Sound Department, right)

What were each of you doing when Darius first came out?

(Toyama) I would have been working on Thunder Force III at Technosoft around then. I was responsible for game development on the MSX, but was very jealous of the capabilities of arcade hardware (Laughs) I played Darius quite a bit and everything about it astounded me, including the three screen cabinet.

(Ishikawa) I was still in high school. I remember thinking what an amazing game Darius was when it rattled the windows of the old shop I used to play it in, with the huge sound it put out from the Body Sonic system (Laughs)

Continue Reading

Shooting Live 2019 – Vertical Shooting Night: An Event Packed With Shooting Love

Magazine Translations
Shooting Live Title Image

Shooting Live 2019 - Vertical Shooting Night was held on 02/21/2019 at AREA in Tokyo's Takadanobaba. This event was the second in Famitsu's series of concerts (following the first one that was centered around pixel-drawn RPGs), and was centered around vertical scrolling shooters. There was a live music section featuring performances by two bands that know the sounds of an arcade better than anyone, a DJ set featuring wonderful composers, and a talk segment featuring some shooting game-loving celebrities. We're bringing you coverage of this event that was packed full of shooting love.

Continue Reading

The People Reviving the Darius Series

Magazine Translations
Darius Cozmic Collection - Dev Team Shot

We've interviewed the main staff responsible for the Darius Cozmic Collection at Taito and M2 (who is responsible for the porting). It's divided up into three topics: We start with the details of planning the collection, move into the fixation on sound, and then end with some features found only in this collection.

Tatsuhito Kasuga (Sound, M2)
Kazuki Kubota (U-Design, M2)
Tetsuya Abe (Main Programmer, M2)
Saoki Kudou (Sound, M2)
Hirotoshi Kobayashi (Producer, Taito)
Yuuichi Toyama (Development, Taito)
Naoki Horii (Producer, M2)
Yukiko Karashima (Director, M2)

Continue Reading

Darius Plus

Reviews
Darius Plus - Title Screen
Hardware: PC Engine
09/21/1990 (Japan)
ダライアスプラス

This second port of arcade shooter Darius was based on the PC Engine CD Super Darius (the first home port ever, released 6 months prior to this one), from the same developer and publisher. Being on a standard HuCard instead of a CD, this was obviously the Darius port for those who couldn't afford or just didn't have a PC Engine CD, so a lot more technical limitations were at play here than for Super Darius. But the results of this port are pleasantly surprising.

Continue Reading
1 2