Tag Archives: Development

Rieko Kodama GDC Pioneer Award Interview

Magazine Translations
Rieko Kodama
The world's biggest game developer conference, GDC (Game Developers Conference), was held in San Francisco recently. And at the GDC Awards, Rieko Kodama of Sega Games was chosen to receive the Pioneer Award, for accomplishments that drove the game industry forward. Famitsu.com held an interview with her to commemorate this occasion. Since joining Sega Enterprises in 1984, her career has consisted of being a graphic designer, director, and producer. She's also shown her abilities across many game development projects. We spoke to her regarding her feelings about and the many notable happenings along the way of the journey that she began on with the creation of Sega's home consoles, and continues on still today.

Reiko Kodama

Born in Kanagawa Prefecture, blood type A. She joined Sega Enterprises in 1984, and worked on Champion Boxing and Alex Kidd in Miracle World as a graphic designer. She also did the character designs for the original Phantasy Star, and continues to be heavily involved in the series moving forward. From there she moved on to director and producer roles, leading the way on hit RPG titles such as Magic Knight Rayearth, Skies of Arcadia, and the 7th Dragon series. She's currently working on the Sega Ages series as both a producer and director.

The Reason She Chose Sega is That She Wanted to Create Things

Congratulations on receiving the GDC Pioneer Award. First of all, please tell us how you felt when you heard about it. Continue Reading

The Creators Of The Shining Series

Hiroyuki Takahashi (President of Camelot)

After working on the Dragon Quest series, he went independent and developed Shining in the Darkness. Afterward he established the company as being named "Sonic" and worked on the Shining series, which was incredibly influential to strategy RPGs going forward.

Shugo Takahashi (Co-President of Camelot)

Hiroyuki Takahashi's younger brother. He previously worked at a business software company, but then went over to the games industry at his brother's invitation, when he helped established Sonic. Together they worked on the Shining Force series.

Before Developing Any Software, They Started By Creating Tools

First of all, please tell us the details about how you arrived at Shining in the Darkness. (Hiroyuki) I was previously with Enix, and worked on the Dragon Quest series. I was sent overseas at that time, and I saw the game market there for the first time, with my own eyes. The Japanese game market was getting noticed overseas at that point, but I felt that entertainment was consumed in a different way. They were taking notice of Japanese games, but Japanese developers saying things like "Let's surprise foreign gamers even more" felt lacking in spirit to me. The Dragon Quest games were very refined titles, but I didn't think they could compete worldwide as they were. Continue Reading