Tag Archives: Famicom Disk System

Dracula II: Noroi no Fuuin

Reviews
Castlevania II - Title Screen
Hardware: Famicom Disk System/NES
08/28/1987 (Japan), 12/1988 (US), 04/27/1990 (PAL)
ドラキュラII 呪いの封印
Dracula II: The Cursed Seal
Castlevania II: Simon's Quest
Almost one year after the original Castlevania/Akumajou Dracula game, the same team is back to give us a direct sequel on the Famicom Disk System/NES. The nonsensical Japanese naming convention for the series begins here, since instead of calling this "Akumajou Dracula II", Konami went with just "Dracula II". The same basic Castlevania action is still here though, and it feels pretty much the same in your hands as before. But it's 1987 now and Dragon Quest has been released in Japan, so what kind of action game would this be if it didn't have RPG elements? Japanese ads referred to it as an "RPG Horror Action" game, and the timer and score that were present before are now gone. But even though the flow of the game is significantly different, the story is very much a direct continuation. And just like before, it's only really explained well in the manual. Continue Reading

Akumajou Dracula

Reviews
Akumajo Dracula Title Screen
Hardware: Famicom Disk System/NES
Released: 09/26/1986 (Japan, Famicom Disk System), 05/1987 (US), 12/19/1988 (PAL), 02/05/1993 (Japan, Famicom)
悪魔城ドラキュラ
Devil's Castle Dracula
Castlevania
Castlevania
When you think about the first entry in the Castlevania/Dracula series, you probably think about two things: The incredible atmosphere  and the high level of difficulty. Neither of these things change when you go from any of the western versions to the Japanese one, though some qualities of the Japanese version alter the difficulty slightly. A common point of frustration in the Western versions of the game is that you can't save your game at all, unless you're playing on one of those fancy emulators. But how would it change Castlevania's difficulty if you could save your progress each time you got a game over? Continue Reading