Tag Archives: Famicom

Gradius

Reviews
Hardware: Famicom/NES
04/25/1986 (Japan), 12/1986 (US), 11/30/1988 (PAL)
グラディウス
Nearly one year after the original, Gradius finally came home to the Famicom/NES. This home port does as respectable of a job as a Famicom game can of replicating the look and feel of the original. Sure you don't get the Big Core boss rising directly from the ashes of whatever thing came before it, or the full depth of music found in the arcade version, but at least this is a game that looks good and still has the original music scaled down for the Famicom. Continue Reading

Makai Mura

Reviews
Hardware: Famicom/NES
06/13/1986 (Japan), 11/1986 (US), 03/23/89 (PAL)
魔界村
Demon World Village
Ghosts 'n Goblins
Despite its high level of difficulty, Makai Mura was an arcade success. And in these days of console gaming, that meant a port to home consoles would be highly sought after. It was generally accepted that (for the most part) because console hardware was still very young it probably wasn't advanced enough to look, sound and feel like it was an arcade game. As long as it captured the essence of the original though, that was usually good enough. The Famicom was no longer a young system in June 1986, at least not in Japan. It had seen its share of arcade ports by this time, and quality had been all over the board. Capcom (who was at this point still a fairly young company) had only had two of its arcade titles ported to the Famicom at this point though: 1942 and Son Son. Unfortunately, neither of them were very good ports at all. Continue Reading

Dragon Quest

Reviews
Hardware: Famicom
05/27/1986 (Japan), 08/1989 (US)
ドラゴンクエスト
Dragon Warrior
When you look at the immense popularity of Dragon Quest in Japan these days, it's hard to believe that it came from anything but itself. It's often credited as the first and most influential Japanese RPG. While it's certainly one of the most influential, it's not the first. It owes its design to a handful of different predecessors, many of which are western and were released on home computers. Dragon Quest can lay claim to being the first turn-based console RPG (the first non-turn-based console RPG being Hydlide) though. Continue Reading

Hokuto no Ken

Reviews
Hardware: Famicom/NES
08/10/1986 (Japan)
北斗の拳
Fist of the North Star
Not even one month after the very first Hokuto no Ken game on the Sega Master System/Mark III came the first series installment on the Famicom/NES. Those who are knowledgeable on the history of the NES or Hokuto no Ken games may know that a game was released outside of Japan as "Fist of the Northstar", however it was not this game. That release corresponds to Japan's Hokuto no Ken 2 on the Famicom. The Master System/Mark III game its faults and oddities, but was a fairly good side-scrolling beat-em-up game at the time, and generally was a credit to its source material. Hokuto no Ken on the Famicom is the opposite of all of these things. Continue Reading

Dragon Ball: Daimaou Fukkatsu

Reviews
Hardware: Famicom/NES
08/12/1988 (Japan)
ドラゴンボール 大魔王復活
Dragon Ball: Resurrection of the Evil King
As was eluded to at the end of my article about the last Dragon Ball game on the Famicom, Dragon Ball: Shen Long no Nazo, this game franchise is about to enter what I consider to be a dark place. It won't be immediately obvious with this game, but it will certainly open the door to where things are headed. Dragon Ball: Daimaou Fukkatsu picks up basically where Shen Long no Nazo left off in the Dragon Ball story line (though many story elements have been significantly altered from the source material), at the beginning of what is commonly referred to as the King Piccolo saga. Goku returns home to the Kame House after having fought against Tien Shinhan in the Tenkaichi Tournament, only to find his buddy Krillin dead. So begins the adventure! Continue Reading
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