Kaito Soranaka (Planner): He was primarily in charge of the battle system, and also served as the director of SNK Heroines.
Nobuyuki Kuroki (Director): The director who supervised the entire project, also a long-time developer who worked on Fatal Fury, etc.
Yumi Saji (Character Designer): She was in charge of the character design, and also worked on King of Fighters XIV.
Taking a new look at what makes the series popular for the first time in about 10 years, a new Samurai Shodown game has been released. We bring you this interview with three of the staff members involved in its creation.
Hardships and Inside Stories of the Development that Created the Samurai Spirit
Please give us some details about how development on this game began.
(Kuroki) I heard this from the producer Yasuyuki Oda, but apparently he was asked by a chairman within our company if we were finally going to release a new Samurai Shodown game. I guess it all began when Oda answered with "Let's do it!". The Samurai Shodown series has the most personality of all of SNK's titles when it comes to visuals and game play systems. So project planning began with us thinking about how it's so easy to distinguish from those other titles, and how it will be able to bring in new fans.