Tag Archives: Japan Studio

Soul Sacrifice Delta

Reviews
Hardware: Vita
03/06/2014 (Japan)
ソウル・サクリファイス デルタ
It has practically become a ritual in the world of Monster Hunter clones (though please see my article on the original Soul Sacrifice to find out why calling this game one may not be fair) to release an expanded version of a game approximately one year after the original has released. Monster Hunter itself started the trend with Monster Hunter G, and has done the same thing for practically every main installment in the series since. You can usually expect one of these expansions to add a ton of new quests and weapons. If you're lucky, you may get a few new minor features, bug fixes or optimizations. They really are for fans of the first game who just want to play some new content and are willing to pay the price of a whole new game for it. I'm very happy to say that Soul Sacrifice Delta is a huge exception to this rule. Everyone involved really went above and beyond to create what, in many ways, feels almost like a whole new game. Continue Reading

Soul Sacrifice

Reviews
Hardware: Vita
03/07/2013 (Japan), 04/30/2013 (US), 05/01/2013 (PAL)
ソウル・サクリファイス
Soul Sacrifice is what some refer to as a "Monster Hunter clone" (the game play is mission-based, involves killing a particular number of small monsters or a boss monster, and offers multi-player options in some form). Ever since Monster Hunter hit it big on the PSP a lot of major Japanese game companies have tried their hand at making a game that plays like Monster Hunter, to varying degrees of success (most of them failed pretty miserably). Even though I am a Monster Hunter enthusiast, I generally don't pay too much attention to the clones past an initial investigation of what features they offer. Continue Reading