Tag Archives: Konami

Gradius

Reviews
Gradius (Arcade) - Title Screen
Arcade
05/29/1985 (Japan), 1985 (US), 09/1985 (PAL)
グラディウス
Nemesis
Gradius (originally titled "Choujikuu Fighter Gradius") wasn't the first shoot 'em up to grace arcades with its presence, in fact many big names came before it. Space Invaders, Xevious, Galaxian, Ozma Wars, and even western titles like Asteroids and Defender all came first. So why was Gradius significant? Not only did it introduce several "characters" that would reoccur throughout the Konami universe (The very ship that you control called the Vic Viper, Moai heads, etc), but because it fleshed out the details of exactly what the average horizontal shoot 'em up would become: A game about strict power-up management, and pattern observation/memorization, and reaction. This may sound negative, but shoot 'em up fans (myself included) have long since embraced what the genre is, and they really have Gradius to thank for making it that way. Continue Reading

Dracula II: Noroi no Fuuin

Reviews
Castlevania II - Title Screen
Famicom Disk System/NES
08/28/1987 (Japan), 12/1988 (US), 04/27/1990 (PAL)
ドラキュラII 呪いの封印
Dracula II: The Cursed Seal
Castlevania II: Simon's Quest
Almost one year after the original Castlevania/Akumajou Dracula game, the same team is back to give us a direct sequel on the Famicom Disk System/NES. The nonsensical Japanese naming convention for the series begins here, since instead of calling this "Akumajou Dracula II", Konami went with just "Dracula II". The same basic Castlevania action is still here though, and it feels pretty much the same in your hands as before. But it's 1987 now and Dragon Quest has been released in Japan, so what kind of action game would this be if it didn't have RPG elements? Japanese ads referred to it as an "RPG Horror Action" game, and the timer and score that were present before are now gone. But even though the flow of the game is significantly different, the story is very much a direct continuation. And just like before, it's only really explained well in the manual. Continue Reading

Gradius

Reviews
Famicom/NES
04/25/1986 (Japan), 12/1986 (US), 11/30/1988 (PAL)
グラディウス
Nearly one year after the original, Gradius finally came home to the Famicom/NES. This home port does as respectable of a job as a Famicom game can of replicating the look and feel of the original. Sure you don't get the Big Core boss rising directly from the ashes of whatever thing came before it, or the full depth of music found in the arcade version, but at least this is a game that looks good and still has the original music scaled down for the Famicom. Continue Reading