Tag Archives: Mega Drive

8 and 16 Bit Rhythm Land

Reviews
Rhythm Land - Take A Break
Hardware: Famicom, Mega Drive
02/21/2019 (Japan)
8ビットリズムランド/16ビットリズムランド
Columbus Circle has been responsible for both brand new and revivals of unreleased and out of print software titles on the Famicom and Super Famicom for a little while now. The Rhythm Land series of games marks their entry into the world of brand new Mega Drive releases, which is something that the console has not seen in a very long time (if you're not counting home-brew stuff). Rhythm Land are retro rhythm games released in two distinct versions: 8 Bit Rhythm Land and 16 Bit Rhythm Land. The first for the Famicom, the second for the Mega Drive. Continue Reading

M2, The Company Where The Desire To Resurrect The Mega Drive Burns Bright

Magazine Translations
M2 Logo
M2 is a company that ports and reissues hit games of years past, a very trusted company within the industry. As a company, they've been involved with many Sega titles, and have a long history with the Mega Drive. We ask Naoki Horii, president of M2, about the allure behind Mega Drive titles, and his dedication to re-releasing them!

Naoki Horii (President of M2)

M2 energetically works on porting the Sega Ages series, and more. They're also developing the 3DS game The Legend of Dark Witch 3: Wisdom and Lunacy, and other new titles.

Not Overlooking Even The Smallest Differences! Striving For "The Ultimate Counterfeit"

First of all, would you please tell us about how you established M2? Continue Reading

A Slew Of The Best Mega Drive Games! The Legend Of Treasure

Magazine Translations
Treasure Logo
The legendary developer Treasure continued releasing high quality games on the Mega Drive from the time they first started as a company, and made fans incredibly aware of their existence as a developmer. We ask President Masato Maegawa to tell us some stories from back then.

Masato Maegawa (President of Treasure)

He was involved with many different action games as a programmer at a major game company. He and some co-workers started Treasure in 1992. They've been continually developing games since then, primarily focusing on action and shooting games.

Games They Like Over Games That Sell

Why did you develop your maiden work, Gunstar Heroes, for the Mega Drive? Continue Reading

The Creators Of The Shining Series

Hiroyuki Takahashi (President of Camelot)

After working on the Dragon Quest series, he went independent and developed Shining in the Darkness. Afterward he established the company as being named "Sonic" and worked on the Shining series, which was incredibly influential to strategy RPGs going forward.

Shugo Takahashi (Co-President of Camelot)

Hiroyuki Takahashi's younger brother. He previously worked at a business software company, but then went over to the games industry at his brother's invitation, when he helped established Sonic. Together they worked on the Shining Force series.

Before Developing Any Software, They Started By Creating Tools

First of all, please tell us the details about how you arrived at Shining in the Darkness. (Hiroyuki) I was previously with Enix, and worked on the Dragon Quest series. I was sent overseas at that time, and I saw the game market there for the first time, with my own eyes. The Japanese game market was getting noticed overseas at that point, but I felt that entertainment was consumed in a different way. They were taking notice of Japanese games, but Japanese developers saying things like "Let's surprise foreign gamers even more" felt lacking in spirit to me. The Dragon Quest games were very refined titles, but I didn't think they could compete worldwide as they were. Continue Reading
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