Tag Archives: Nintendo

Satoru Iwata – Learn From the President! (An Adult’s Journey Never Ends)

Features
Satoru Iwata and Shigesato Itoi
When Satoru Iwata passed away three years ago, I was made aware of a Youtuber who was looking for help translating various Iwata related articles and interviews for use in a tribute that he was put together. At that point I was beginning to better figure out the types game-related material that I was interested in translating, and they tended to be interviews or behind-the-scenes type things. So I was pretty happy when I found out the material that needed to be translated was a series of transcribed conversations between Satoru Iwata and famed copywriter/game designer/a little bit of everything Shigesato Itoi. The conversations were posted on Hobonichi's website, Hobonichi being the Itoi-founded company that designs and produced various lifestyle goods such as their Techo Planners/Organizers. Continue Reading

Spartan X

Reviews
Hardware: Famicom/NES
06/21/1985 (Japan), 10/1985 (US), 04/15/1987 (PAL)
スパルタンX
Kung Fu
We often assume that simplistic games don't have a very rich history, but Spartan X is a perfect example of why this isn't true. It acted not only as a door to a brand new genre that would rule a large portion of the late 80s and 90s, a potential pathway to multiple world-changing games, a licensed game (sort of) and a transitional game for some notable individuals. When playing "Kung Fu" (the name that it was released under in the US) on my NES as a kid around 1988, I was unable to get past the third floor and would think "This game seems a little primitive..." (little did I know at the time how old the game itself actually was). I truly had no idea how significant what I was playing actually was. Continue Reading

Bayonetta 2

Reviews
Hardware: Wii U
09/20/2014 (Japan), 10/24/2014 (US), 10/24/2014 (PAL)
ベヨネッタ 2
Bayonetta is a game that was not likely to have a sequel. It's true that the original game was fairly well received critically, but its sales did not measure up. Even though Bayonetta was a complete throwback to what some might consider the golden age of Japanese action games, those numbers proved that we could never go back to that age again. Sega was in no hurry to commission a sequel, so it was a big surprise that Nintendo ended up being the company to do so. It was no doubt a plea to the gaming public to notice that the Wii U did in fact have titles for the "hardcore gamer", but the reasons don't really matter. All that matters is that Bayonetta 2 brings Bayonetta back with a new look, new story, a new director (Hashimoto Yusuke, though the previous director Kamiya Hideki is on board as a supervisor), and improvements over the original title's already great formula. Continue Reading

Metroid: Zero Mission

Reviews
Hardware: Game Boy Advance
05/27/2004 (Japan), 02/09/2004 (US), 04/08/2004 (PAL)
メトロイド ゼロミッション
Metroid was released on the Famicom Disk System and NES in 1986, and for its time it was a fantastic game. It practically invented a genre, and its influence on gaming in general simply cannot be denied. As the years passed and its sequels were released though (Metroid II in 1991 (US) and 1992 (Japan and Europe) on the Game Boy, and Super Metroid in 1994 on the Super Famicom/Super NES), the original quickly began to look and feel its age. It was Super Metroid in particular that really put it out to pasture, for all of the reasons that make it appear on many top SNES games lists. It just did everything that the original Metroid did, but orders of magnitude better. And it added something that the original was not too big on: Atmosphere. Continue Reading

New Super Mario Bros. U – The Second Coming of Super Mario World?

In all honesty, New Super Mario Brothers U is definitely not the game that sold me on buying a Wii U shortly after the Japanese launch date. I had eyes only for the HD version of Monster Hunter 3G, with absolutely no intention of even buying this new entry in the Super Mario series until it dropped in price a bit. But then I heard the words that made my heart leap and brought back feelings of wonder once felt by my 11 year old self: "It's like Super Mario World." Continue Reading