Less than one year after the release of the original Monster Hunter, Capcom released the expansion: Monster Hunter G. From the moment Pugi (the adorable little pig that wanders around your house/the village from every game here on out) comes walking across the title screen snorting, the game shows us that we’re in for something more than your average expansion. In fact Monster Hunter G does everything that a good expansion should and more: It improves on some of the original game’s flaws, introduces conveniences that make it easier to play, and adds a lot of new content. It creates a template that all of the “G” expansions would follow from here on out.
There was a time (namely before the HD era of gaming) that big game companies like Capcom were not afraid to take a chance on new franchises. Taking heavy inspiration Sega’s Phantasy Star Online series as a base for its game play, it was in 2004 that the modern day Japanese gaming powerhouse began: the first entry in the Monster Hunter series was released. Though Capcom invented a brand new genre for this game called “Hunting Action”, it was similar to its predecessor in many ways, with just enough different twists to feel like a brand new experience. The basic flow of the game involves accepting specific quests from within a hub world, then setting out into separate areas to complete objectives for that quest. The difference is that in Monster Hunter you’re dropped into a prehistoric National Geographic Explorer where your opponents are dinosaurs, dragons, and other creatures that come right out of their natural environments. Though weapons and armor are constantly being upgraded throughout the game, in Monster Hunter there is an added sense of realism: It’s done using parts carved right from the carcasses of the monsters themselves.