Tag Archives: Playstation

Sound Creators That Pushed Hardware Limits: Yuzo Koshiro and Yasunori Mitsuda

Koshiro and Mitsuda 1In this interview, Yuzo Koshiro not only talks with us about music during the Super Famicom era, but also about working on the indispensable ActRaiser. Yasunori Mitsuda also talks about working on Chrono Trigger, a game that Koshiro said smashed his confidence to pieces. What have their journeys as creators been like, evolving along with the hardware? We've got the answers here. Yuzo Koshiro - The president of Ancient, and also a composer. He previously composed music for the Ys series with Nihon Falcom. Having gone freelance after that, he established Ancient in 1990 and got involved in games such as ActRaiser. In recent years he's composed music for the Etrian Odyssey series, and more. Yasunori Mitsuda - The president of Procyon Studio. After working at Wolf Team as a sound programmer, he joined Square (currently Square Enix), and made his debut as a composer with Chrono Trigger in 1995. He later went independent and formed his own company, Procyon Studio. In recent years he's worked on music for games such as Xenoblade Chronicles 2, the Inazuma Eleven series, and more.

The Industry Shaking ActRaiser

Around when did the two of you first meet? (Koshiro) It was during the development of Kid Icarus: Uprising, which was released in 2012. Other composers were involved apart from me, but Mitsuda brought us all together. Procyon Studio even took care of all the recording. Continue Reading

Armored Core

Reviews
Hardware: Playstation
07/10/1997 (Japan), 10/31/1997 (US), 07/1998 (PAL)
アーマード・コア
Games that put the player in control of a mech (or a similar type of giant robot) have waxed and waned in popularity over the years, and have come in many different varieties. These days the Armored Core series is arguably a standard in mech games, having been around consistently since 1997 on the original Playstation. It was not, however, the inventor of the genre. Many would consider the inventor to be the MechWarrior series, which debuted on MS DOS in 1989 (and the Super NES in 1993). These were certainly some of the first games to place the player inside of the cockpit of a mech, presumably replicating the slow and lumbering feeling that one would experience from trudging across a battlefield in a giant robot that is not really all that mobile. Even the most popular entry in the MechWarrior series, MechWarrior 2 was released two years before Armored Core in 1995. Continue Reading

Biohazard HD Remaster

Reviews
Hardware: PlayStation 3, XBox 360, PlayStation 4, XBox One
11/27/2014 (PS3/XBox 360 - Japan), 01/20/2015 (PS4/XBox One - Japan, PS3/PS4/XBox 360/XBox One - US and PAL),
バイオハザード HDリマスター
Resident Evil HD Remaster
It's plain to see that HD remasters of PS2/XBox/GameCube titles were a mainstay of the PS3/XBox 360 generation, and for the relatively short time that it's been going as of this writing, that trend is proving to continue throughout the PS4/XBox One generation as well. When these titles have been announced though, they tended to either come as collections or just be the latest and greatest entry in a franchise that was featured across that frequently remastered generation. That's why the GameCube remake of Resident Evil/Biohazard being released as an HD remaster across every "modern" (the PS4/XBox One releases will not be included in this article, since they were actually released slightly later in Japan) non-Nintendo platform was a bit of a surprise. It's pretty universally agreed upon that the the Resident Evil remake on GameCube (or REmake) was absolutely stunning, and a masterpiece in its own way even when compared to the Playstation original. So what exciting possibilities await in an HD remaster? Continue Reading

Bio Hazard

Reviews
Hardware: Playstation
03/22/1996 (Japan), 03/30/1996 (US), 08/01/1996 (PAL)
バイオハザード
Resident Evil
Horror inspired games have taken many forms over the years. It's hard to say what the earliest example of one is, but there were two that very notable influenced the creation of Bio Hazard/Resident Evil: Sweet Home and Alone in the Dark. The funny is that these games couldn't have been more different. Continue Reading