Tag Archives: PS3


Hardware: PlayStation 3, XBox 360
10/21/2010 (Japan), 10/19/2010 (US), 10/22/2010 (PAL)
Both PlatinumGames and Shinji Mikami had a lot of eyes on them in 2010. Platinum was still a young studio with only three releases to their name, and were already showing a trend of developing games that were critical darlings but commercial failures. Famed Director Shinji Mikami (primarily of Resident Evil fame) had been out of the spotlight for awhile, the last game he directed being the 2006 PlayStation 2 beat-em-up God Hand with Capcom funded Clover Studios (whose staff largely became PlatinumGames after they were shut down). He had left Capcom completely after that, announcing that he was opening his own small studio called Straight Story. This studio would prove to be nothing more than one established to work with Platinum (as a contract employee) on a single game though, that game being Vanquish. There were many who were very curious as to how Platinum's next title, and Mikami's first non-Capcom affiliated title, would turn out. Continue Reading

Kamen Rider SummonRide!

Hardware: Playstation 3, Wii U
12/4/2014 (Japan)
仮面ライダー サモンライド!
Despite the average quality of Kamen Rider games over time, I've always been very forgiving of them. Many have had good intentions despite execution, and some have been legitimately good games. Surprisingly few of them have been flat out lazy efforts that were pushed out to try to cash in on a trend. That's why I was a little skeptical of Kamen Rider SummonRide! from the very beginning. No attempts were made to hide the fact that it was Japan's version of Skylanders: A simple 3D beat-em-up that earned its immense western popularity based on placing a physical toy representing an in-game character onto a base that read data into the game. Each figure retained level and attribute information for that character, and they could be switched at will by the player. The use of actual toys in a game was something unique to the gaming world at that time, and created not only an interesting in-game experience but also added a physical collecting element for those who chose to pursue it. At the time that I first played Skylanders, my only really issue was with how simple the game itself actually was. It was a 3D beat-em-up distilled down to its most basic form. Continue Reading

Psycho Break

Hardware: PlayStation 3, XBox 360, PlayStation 4, XBox One
10/23/2014 (Japan), 10/14/2014 (US/PAL)
The Evil Within
Shinji Mikami is a figure in the Japanese game industry who has always been followed very closely. Creating the Resident Evil series relatively early on in his career at Capcom, and then reinventing it twice with the GameCube remake of the first RE and then Resident Evil 4, he has really ended up as the "survival horror guy". To be fair though, he did have a huge role in creating that genre as it exists today. Yes he directed non-survival horror titles after parting ways with Capcom, but those would really go on to become cult favorites at best. He never seemed to be able to achieve Resident Evil levels of success with any of his other projects. That's why when it was announced in 2010 that he would be creating his first survival horror game since Resident Evil 4 (known at this time as Project Zwei) with his studio Tango Gameworks, survival horror fans everywhere rejoiced. Not only was Mikami returning to survival horror after spending his time in the action game world, but he said all the right things that old school survivor horror fans wanted to hear. Particularly that modern survival horror games were far too action focused. He wanted to bring back the feeling of struggling to survive. To bring about even further hopes for the title, Tango Gameworks was purchased by Bethesda later on in that same year. This could, in theory at least, provide Tango with a design sensibility that a lot of Western gamers feel that many Japanese developers lack these days. Continue Reading

The Legend of Korra

Hardware: Playstation 3, Playstation 4, XBox 360, XBox One
PS3 & PS4 - 10/21/2014, XBox360 & XBox One - 10/22/2014 (US)
There are a couple of reasons to be excited about a Legend of Korra game that just happens to be developed by PlatinumGames, of Bayonetta series fame. You may be a fan of the Legend of Korra or Avatar cartoons on Nickelodeon, which were extremely popular among kids and adults alike. You also may be a fan of PlatinumGames previous works, particularly those in the third person action genre, often garnering high praise. For these reasons, this game had a lot working in its favor. That's why it's all the more unfortunate that it somehow managed to fall short of expectations. Continue Reading

Gundam Musou

Hardware: Playstation 3
03/01/2007 (Japan), 08/28/2007 (US), 11/09/2007 (PAL)
Dynasty Warriors: Gundam
There have been a ton of different Gundam games over the years, but the best regarded ones tended to be either fighting games or strategy RPGs. Gundam Musou was the first time that Koei Tecmo put a separate licensed property into a game in its already long running history of Musou titles, which until now had been completely focused around characters from Chinese or Japanese history. This decision didn't make a lot of Gundam fans happy though: The less artful, repetitive nature of a beat-em-up in the Musou series probably just felt too far away from those Gundam games everyone loved. But does Gundam really fit so badly into the Musou template? Sure it doesn't have the depth of a good fighting game or require the thought of a strategy RPG, but I'd argue that the fit turned out to be a rather good one. Continue Reading