Tag Archives: PS4

FACE – Rica Matsumoto Interview (Friday the 13th)

Publish Date: 07/26/2018

Profile for Rica Matsumoto (Voice Actress)

Famitsu - Rica Matsumoto FACES FeatureAs the voice of Satoshi and performer of various theme songs for the Pokemon anime in Japan, Rica Matsumoto has contributed a lot to the series as both a voice actress and singer. She also is a radio personality and variety show commentator, with a natural cheerfulness and casual conversation style. Her father is also the head of a public theatre group, so she's been heavily involved in theatre as a stage actress since she was young. The survival action game "Friday the 13th the Game" will be released in Japan from Natsume Atari on 08/02/2018. The dubbing for the long awaited Japanese version has had a lot of effort put into it, as it features popular voice actress Rica Matsumoto voicing Pamela (Jason's mother) and Tommy Jarvis. We spoke to Rica Matsumoto herself about her feelings about these roles, as well as the process of recording for them. Continue Reading

Wild Guns Reloaded Developer Interview

Famitsu Translations
Wild Guns Reloaded - Miyabe and Iwatsuki
Publish Date: 05/03/2018

The Reason for Remaking Wild Guns

A remake of Wild Guns by the original staff. We've asked director/programmer Mr. Miyabe and sound composer Mr. Iwatsuki about the secrets behind the birth of this title.

Reloaded was made by the same team that made the original

First of all, please tell us the details of developing Reloaded. (Miyabe) Our biggest reason for doing it was that last year was our company's 30th anniversary. It's not a very big company and the name of it has changed over time. Also "They don't have anyone left that actually makes games" and "No one who used to work there back in the day is still around" are both things that people think about us. Even so, we wanted to say that we still had it in us. We'd hardly released any of our past titles to Virtual Console and such, and we'd been thinking that we'd like to make them available somehow. Also we still had all of the original team members around from back then, so we wanted to try actually remaking it instead of just putting it in an emulator or something. We didn't have much confidence in its success at the time, but being in the Internet age we looked up what people thought about Wild Guns and learned that it's well liked after all. Continue Reading

Nioh Beta Surprises

Blog
After missing out completely on the alpha demo, I decided to give the beta demo of Nioh (Team Ninja's divisive Dark Souls-like title) a try before it expired. I was very into the aesthetics and general idea of the game (I'm interested in this period of Japanese history) from the time I first saw footage of it, but I was a bit dubious as whether or not the game would actually feel good. Souls-likes in general don't have a very good reputation for feeling very good, and the Nioh alpha produced some very mixed feedback. I fully expected to pick it up for a little while and then put it down after spending enough time with it to figure out I just didn't like the way it felt. Well it turns out that I was wrong, because I played it all weekend! Admittedly I'd been feeling hungry for a new Dark Souls experience (I need to get to playing Dark Souls 2 and 3, but won't have time for them for awhile due to a few big games I've been wanting to play coming out soon), and while it took care of that it also did some very different and interesting things. Be warned though: If you found Dark Souls too obtuse or frustrating, you'll probably think the same thing about Nioh. The atmosphere may be different, but ultimately you get satisfaction the same you do in Dark Souls: By overcoming what seems to be a very high level of difficulty through actually getting better at the game and a little perseverance. Continue Reading

Final Fantasy Type-0 HD

Reviews
Hardware: Playstation 4/XBox One
03/19/2015 (Japan), 03/17/2015 (US), 03/20/2015 (PAL)
ファイナルファンタジー零式 HD
For years after the original release of Final Fantasy Type-0 on the PSP, Final Fantasy fans outside of Japan held out hope for an official English language release of the game. Various things happened over the years that kept fans holding onto hope, but a release announcement never even came. Many theorized that a full-blown Vita version would be announced, but I don't know if anyone suspected that an HD version for current generation consoles would be the version that was finally given to the world. Continue Reading

Psycho Break

Reviews
Hardware: PlayStation 3, XBox 360, PlayStation 4, XBox One
10/23/2014 (Japan), 10/14/2014 (US/PAL)
サイコブレイク
The Evil Within
Shinji Mikami is a figure in the Japanese game industry who has always been followed very closely. Creating the Resident Evil series relatively early on in his career at Capcom, and then reinventing it twice with the GameCube remake of the first RE and then Resident Evil 4, he has really ended up as the "survival horror guy". To be fair though, he did have a huge role in creating that genre as it exists today. Yes he directed non-survival horror titles after parting ways with Capcom, but those would really go on to become cult favorites at best. He never seemed to be able to achieve Resident Evil levels of success with any of his other projects. That's why when it was announced in 2010 that he would be creating his first survival horror game since Resident Evil 4 (known at this time as Project Zwei) with his studio Tango Gameworks, survival horror fans everywhere rejoiced. Not only was Mikami returning to survival horror after spending his time in the action game world, but he said all the right things that old school survivor horror fans wanted to hear. Particularly that modern survival horror games were far too action focused. He wanted to bring back the feeling of struggling to survive. To bring about even further hopes for the title, Tango Gameworks was purchased by Bethesda later on in that same year. This could, in theory at least, provide Tango with a design sensibility that a lot of Western gamers feel that many Japanese developers lack these days. Continue Reading
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