Tag Archives: Sega

Infiltrating A Store Making A Big Push For Game Music: TOWERanime Shinjuku

Toweranime Shinjuku - Ryuuji Kaneko Shinjuku, where tons of people are constantly coming and going. And in Shinjuku lies a CD shop that puts its efforts into game music: TOWERanime Shinjuku. We bring you a glimpse into a department overflowing with enthusiasm from the game music loving staff.

Asking Someone That Sells Game Music: The Secret To Creating A Department

TOWERanime Shinuku, a department within Tower Records Shinjuku that was opened in 2014. It previously was centered mostly around anime, but after some recent changes it's now focusing heavily on game music. We've asked long time employee and game lover Ryuuji Kaneko about what it's like to sell game music CDs, and the advantages of doing so in an actual store. Continue Reading

X JAPAN Virtual Shock 001

Reviews
X Japan Virtual Shock Title Screen
Hardware: Saturn
10/20/1995 (Japan)
If you're reading this article, there's a good chance that you already know who X Japan is. But if you don't, they're possibly the most internationally popular Japanese rock band. Though they weren't signed to CBS Sony records until 1989, they'd already built a name for themselves on the indie scene long before. And they took the world of rock music by storm in Japan by basing their sound around power/speed metal, with a lot of symphonic influence (from Yoshiki's classical music background, no doubt) that would follow later as they turned into more of a prog metal band. The lineup at the time of this release was Toshi (Vocals), Yoshiki (Drums and Piano), hide (Guitar), Pata (Guitar), and Heath (Bass). Not only was their sound different, but their look as well. Like most successful visual kei bands, they'd eventually switch things up to a more standard rock band look. But they were one of the pioneers of the visual kei movement for much of their earlier career. This made them stand out quite a bit before visual kei really took hold, so their fans (who often mimicked their style) naturally stood out too. To help them feel better about this and thank them for their support, vocalist Toshi would often shout "mune hare!" ("Be proud!") repeatedly to the crowd at the end of their early gigs. Continue Reading

Rieko Kodama GDC Pioneer Award Interview

Magazine Translations
Rieko Kodama
The world's biggest game developer conference, GDC (Game Developers Conference), was held in San Francisco recently. And at the GDC Awards, Rieko Kodama of Sega Games was chosen to receive the Pioneer Award, for accomplishments that drove the game industry forward. Famitsu.com held an interview with her to commemorate this occasion. Since joining Sega Enterprises in 1984, her career has consisted of being a graphic designer, director, and producer. She's also shown her abilities across many game development projects. We spoke to her regarding her feelings about and the many notable happenings along the way of the journey that she began on with the creation of Sega's home consoles, and continues on still today.

Reiko Kodama

Born in Kanagawa Prefecture, blood type A. She joined Sega Enterprises in 1984, and worked on Champion Boxing and Alex Kidd in Miracle World as a graphic designer. She also did the character designs for the original Phantasy Star, and continues to be heavily involved in the series moving forward. From there she moved on to director and producer roles, leading the way on hit RPG titles such as Magic Knight Rayearth, Skies of Arcadia, and the 7th Dragon series. She's currently working on the Sega Ages series as both a producer and director.

The Reason She Chose Sega is That She Wanted to Create Things

Congratulations on receiving the GDC Pioneer Award. First of all, please tell us how you felt when you heard about it. Continue Reading

A Witness to the Dreamcast’s History, From Rise To Fall

Masanao Maeda (Marza Animation Planet Executive Producer)

Masano Maeda 1He was involved with the Dreamcast at Sega, and served as the COO of Sega of America. He currently works at a CG animation studio affiliated with the Sega Sammy Group called Marza Animation Planet. The Dreamcast was known by many for using a large amount of money on promotions, such as the commercial featuring Managing Director Yukawa. It seemed like smooth sailing at first, but it was affected by problems with the graphics chip and supply shortages. Sega tried for a comeback with a large price drop, but they ended up having to cease sales a mere two years after its release. We ask Masanao Maeda, formerly of Sega, about what happened in that short time.

Achieving Big Success Through Advertising Strategy Ended Up Being a Big Pitfall Before Launch!?

What did you feel that the mood was like at Sega when the Dreamcast launched? Continue Reading

Interview with Hiroshi Fujioka for Shenmue I & II

Hiroshi Fujioka talks about his memories of playing stern father Iwao Hazuki in Shenmue, then sends a message out to young players! Play Shenmue I & II!

Hiroshi FujiokaShenmue I & II was released on the PlayStation 4 on 11/22/2018 in Japan. To commemorate this event, we talked with actor and martial artist Hiroshi Fujioka, who played Iwao Hazuki in the original game. He told us about his memories from back then, as well the passionate feelings that he put into playing Iwao. (Interviewer) Please tell us your thoughts on Shenmue. (Fujioka) Boy, Shenmue huh? That really brings back memories. It was a very astonishing game for the time, so being a part of it was a lot of fun for me. When I heard about the details of the game, it struck me as a story that crossed borders since it was on such a grand scale. Continue Reading
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