Tag Archives: Shoot ’em ups

Gradius

Reviews
Gradius (Arcade) - Title Screen
Arcade
05/29/1985 (Japan), 1985 (US), 09/1985 (PAL)
グラディウス
Nemesis
Gradius (originally titled "Choujikuu Fighter Gradius") wasn't the first shoot 'em up to grace arcades with its presence, in fact many big names came before it. Space Invaders, Xevious, Galaxian, Ozma Wars, and even western titles like Asteroids and Defender all came first. So why was Gradius significant? Not only did it introduce several "characters" that would reoccur throughout the Konami universe (The very ship that you control called the Vic Viper, Moai heads, etc), but because it fleshed out the details of exactly what the average horizontal shoot 'em up would become: A game about strict power-up management, and pattern observation/memorization, and reaction. This may sound negative, but shoot 'em up fans (myself included) have long since embraced what the genre is, and they really have Gradius to thank for making it that way. Continue Reading

Gradius

Reviews
Famicom/NES
04/25/1986 (Japan), 12/1986 (US), 11/30/1988 (PAL)
グラディウス
Nearly one year after the original, Gradius finally came home to the Famicom/NES. This home port does as respectable of a job as a Famicom game can of replicating the look and feel of the original. Sure you don't get the Big Core boss rising directly from the ashes of whatever thing came before it, or the full depth of music found in the arcade version, but at least this is a game that looks good and still has the original music scaled down for the Famicom. Continue Reading