Tag Archives: Shooter

Talking with ZUN from the Touhou Series! A Conversation Hell

Magazine Translations
Famitsu Shooters - Beer
(Note: The Bullet Hell shooter genre is typically called 弾幕 (danmaku) or "Bullet Curtain". For the very cute pun made in the title of this feature, the "dan" kanji typically used for "danmaku" was substituted with another "dan" kanji (談), meaning "conversation") This features was decided upon right around the time that the editorial department established the "Famitsu Shooting Friends Party": A gathering for no other purpose than to discuss shooting games. When we get together, we have but one purpose! So we called in ZUN, the creator of Touhou Project, as a special guest to talk with us until morning at a bar. What are the origins of the Bullet Hell shooter? What significance do the bosses have? What are the revolutionary titles in the world of shooting games? We're bringing you these in-depth conversations, and more. Continue Reading

Famitsu’s 2D Shooting Family Tree 2018

When you think of fixed screen shooting games, the first game that comes to mind is Space Invaders. With that as our starting point, we're going to explain the development and evolution of shooting games in a family tree format. Some of you will probably want to tell us that specific titles aren't on here, but please keep in mind that these games are only classified according to Famitsu's own research. With this, even those who don't have much interest in shooting games should be able to understand how the genre has evolved! Continue Reading

Vanquish

Reviews
Hardware: PlayStation 3, XBox 360
10/21/2010 (Japan), 10/19/2010 (US), 10/22/2010 (PAL)
ヴァンキッシュ
Both PlatinumGames and Shinji Mikami had a lot of eyes on them in 2010. Platinum was still a young studio with only three releases to their name, and were already showing a trend of developing games that were critical darlings but commercial failures. Famed Director Shinji Mikami (primarily of Resident Evil fame) had been out of the spotlight for awhile, the last game he directed being the 2006 PlayStation 2 beat-em-up God Hand with Capcom funded Clover Studios (whose staff largely became PlatinumGames after they were shut down). He had left Capcom completely after that, announcing that he was opening his own small studio called Straight Story. This studio would prove to be nothing more than one established to work with Platinum (as a contract employee) on a single game though, that game being Vanquish. There were many who were very curious as to how Platinum's next title, and Mikami's first non-Capcom affiliated title, would turn out. Continue Reading