(The following is a translation from the 05/03/2018 issue of Famitsu magazine.)
The Reason for Remaking Wild Guns
A remake of Wild Guns by the original staff. We've asked director/programmer Mr. Miyabe and sound composer Mr. Iwatsuki about the secrets behind the birth of this title.
Reloaded was made by the same team that made the original
First of all, please tell us the details of developing Reloaded.
(Miyabe) Our biggest reason for doing it was that last year was our company's 30th anniversary. It's not a very big company and the name of it has changed over time. Also "They don't have anyone left that actually makes games" and "No one who used to work there back in the day is still around" are both things that people think about us. Even so, we wanted to say that we still had it in us. We'd hardly released any of our past titles to Virtual Console and such, and we'd been thinking that we'd like to make them available somehow. Also we still had all of the original team members around from back then, so we wanted to try actually remaking it instead of just putting it in an emulator or something. We didn't have much confidence in its success at the time, but being in the Internet age we looked up what people thought about Wild Guns and learned that it's well liked after all.