Tag Archives: Taito

Space Invaders Invincible Collection: Creator Interview

Magazine Translations
Space Invaders - Title Image
To commemorate the announcement of this new title, we have an interview with the original Space Invaders creator Tomohiro Nishikado, as well as Yuuichi Toyama, who is handling the collection. They tell us some behind the scenes stories about the legendary game that created such an enormous boom, as well as some interesting things about the collection. Pay close attention to this first hand account from the person that helped create game culture as we know it today. Tomohiro Nishikado (Taito Advisor) - The creator of Space Invaders needs no introduction. He currently works as an adviser for Taito. Yuuichi Toyama (Producer of the Space Invaders Invincible Collection) - He joined Taito in 2017, and has previously worked on the Darius Cozmic Collection.

The Game That Caused a Move From Electromechanical to Video Games

As of 2018, it's been 40 years since the first Space Invaders game. Mr. Nishikado, do you have a lot of emotional attachment to it, being the developer? (Nishikado) I continue being surprised at how much time has passed, every 10 years since its release. Continue Reading

Our Nostalgic Games: The Ninja Warriors

Magazine Translations
Famitsu - The Ninja Warriors Header

Our Nostalgic Games ~Retro Gamer Round-table~ #153

Editors passionately discussing games playable on modern hardware that are just as good as they've ever been!

Arcade Archives (PS4) - The Ninja Warriors

An action game from Taito that was made to use the same 3 horizontal monitor cabinet as Darius. Make use of kunai and shurikens to defeat enemies throughout 6 stages! Original Release Year: 1987 Hardware: Arcade Date of Digital Release: 09/07/2017 Maker: Hamster Continue Reading

The People Reviving the Darius Series

Magazine Translations
Darius Cozmic Collection - Dev Team Shot
We've interviewed the main staff responsible for the Darius Cozmic Collection at Taito and M2 (who is responsible for the porting). It's divided up into three topics: We start with the details of planning the collection, move into the fixation on sound, and then end with some features found only in this collection. Tatsuhito Kasuga (Sound, M2) Kazuki Kubota (U-Design, M2) Tetsuya Abe (Main Programmer, M2) Saoki Kudou (Sound, M2) Hirotoshi Kobayashi (Producer, Taito) Yuuichi Toyama (Development, Taito) Naoki Horii (Producer, M2) Yukiko Karashima (Director, M2) Continue Reading

Darius Plus

Reviews
Darius Plus - Title Screen
Hardware: PC Engine
09/21/1990 (Japan)
ダライアスプラス
This second port of arcade shooter Darius was based on the PC Engine CD Super Darius (the first home port ever, released 6 months prior to this one), from the same developer and publisher. Being on a standard HuCard instead of a CD, this was obviously the Darius port for those who couldn't afford or just didn't have a PC Engine CD, so a lot more technical limitations were at play here than for Super Darius. But the results of this port are pleasantly surprising. Continue Reading

Super Darius

Reviews
Super Darius - Title Screen
Hardware: PC Engine CD
03/16/1990 (Japan)
スーパーダライアス
It took four years from the release of the arcade version of Darius before this first port appeared on the PC Engine CD. It took only just about a year for Gradius to make it from the arcade to the Famicom, but there isn't much debating that Darius was much more of a challenge technically to port. Its unique three monitor setup and emphasis on the soundtrack almost guaranteed that a port wouldn't be able to hold up. Naturally that sort of long display setup couldn't be replicated on any home hardware at the time, so the solution was to zoom in the graphics quite a bit, making the sprites bigger but the field of play smaller. The larger sprites definitely look nice, and from a visual perspective the graphics hold up well against the original. The problem is that the game was designed with a wider field of play in mind, so zooming that in and reducing it really has a big impact on how the game plays. Continue Reading
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