Double Dragon

Double Dragon Arcade - Title Screen

Thankfully, Double Dragon does have an attack that’s practically guaranteed to get you through without too much trouble, as long as you get the timing down: The elbow smash.

Nekketsu Kouha Kunio kun

Nekketsu Kouha Kunio kun Arcade - Title Screen

It’s unclear how much inspiration was actually taken from other media, but in a 2013 interview director Yoshihisa Kishimoto said that the game reflected his own high school experience.

Double Dragon

Double Dragon (Famicom) - Title Screen

The Famicom port probably didn’t deliver the experience that big fans of the arcade version wanted, but it succeeded on its own merits.

Nekketsu Kouha Kunio kun

Famicom ports of early arcade games often turned out to be far cries from their originals, though they meant well. Development on the Famicom just hadn’t been refined to the point where truly accurate ports of these titles were feasible, and these were the days where arcade technology was so far beyond home console technology that it was often impossible. Kunio’s Famicom port changes up a great many things from the original. The most noticeable is a graphical style that’s significantly closer than the arcade version to that which the Kunio series would become so well known for in its next installment. The music is also incredibly faithful to the original version. There’s an alternating 2 player mode here, which was typical for Famicom beat-em-ups of the time. Each player can also select one of three levels, which seem to do nothing more than change the stage backgrounds between daytime, dusk, and nighttime. Power ups will also appear periodically that will refill health, or temporarily increase strength or speed.

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