Tag Archives: Vita

Phantasy Star Nova

Reviews
Hardware: Vita
11/27/2014 (Japan)
ファンタシースター ノヴァ
Ever since the release of the original Phantasy Star Online in 2000, each Phantasy Star game has been basically cut from the original PSO template with paper thin stories just to create some purpose for player actions. After all, the real appeal of these games was the multi-player aspect from the start, so who really cared about things like story? That's why it was so strange when Phantasy Star Nova was announced in 2013 as being a heavily story focused, primarily single-player entry in the PSO family. By this point Sega had probably forgotten that Phantasy Star had an identity before it went online, because it brought about a lot of hope from old fans of the series that this might finally be the return of the original Phantasy Star series in some way. It doesn't come as much of a surprise that those hopes were very misplaced. Continue Reading

Time Travelers

Reviews
Hardware: Vita, 3DS, PSP
3DS and Vita - 07/12/2012, PSP - 07/19/2012 (Japan)
タイムトラベラーズ
The Visual Novel genre had seen a renaissance unlike any it had experienced in a long time by 2012. Japan had seen Visual Novels with incredibly high quality writing and sometimes interesting new game play mechanics such as "428 ~fuusa sareta Shibuya de~" (The "428" is actually pronounced as "Shibuya"), "Danganronpa", "Stein's Gate" and "Kyokugen Dasshutsu Ku Jikan Ku Nin Kyuu no Tobira" ("999: Nine Hours, Nine Persons, Nine Doors") in recent years, so it's only natural that the newest Visual Novel from Level-5, "Time Travelers", could potentially be the next title to continue the cycle. But its success was not necessarily probable due to it being published and developed by Level-5 (who by this point had certainly had their share of successes, but also plenty of failures), but instead because of the staff involved in its creation. Continue Reading

Soul Sacrifice Delta

Reviews
Hardware: Vita
03/06/2014 (Japan)
ソウル・サクリファイス デルタ
It has practically become a ritual in the world of Monster Hunter clones (though please see my article on the original Soul Sacrifice to find out why calling this game one may not be fair) to release an expanded version of a game approximately one year after the original has released. Monster Hunter itself started the trend with Monster Hunter G, and has done the same thing for practically every main installment in the series since. You can usually expect one of these expansions to add a ton of new quests and weapons. If you're lucky, you may get a few new minor features, bug fixes or optimizations. They really are for fans of the first game who just want to play some new content and are willing to pay the price of a whole new game for it. I'm very happy to say that Soul Sacrifice Delta is a huge exception to this rule. Everyone involved really went above and beyond to create what, in many ways, feels almost like a whole new game. Continue Reading

Soul Sacrifice

Reviews
Hardware: Vita
03/07/2013 (Japan), 04/30/2013 (US), 05/01/2013 (PAL)
ソウル・サクリファイス
Soul Sacrifice is what some refer to as a "Monster Hunter clone" (the game play is mission-based, involves killing a particular number of small monsters or a boss monster, and offers multi-player options in some form). Ever since Monster Hunter hit it big on the PSP a lot of major Japanese game companies have tried their hand at making a game that plays like Monster Hunter, to varying degrees of success (most of them failed pretty miserably). Even though I am a Monster Hunter enthusiast, I generally don't pay too much attention to the clones past an initial investigation of what features they offer. Continue Reading