Tag Archives: XBox 360


Hardware: PlayStation 3/XBox 360
10/21/2010 (Japan), 10/19/2010 (US), 10/22/2010 (PAL)

Both PlatinumGames and Shinji Mikami had a lot of eyes on them in 2010. Platinum was still a young studio with only three releases to their name, and were already showing a trend of developing games that were critical darlings but commercial failures. Famed Director Shinji Mikami (primarily of Resident Evil fame) had been out of the spotlight for awhile, the last game he directed being the 2006 PlayStation 2 beat-em-up God Hand with Capcom funded Clover Studios (whose staff largely became PlatinumGames after they were shut down). He had left Capcom completely after that, announcing that he was opening his own small studio called Straight Story. This studio would prove to be nothing more than one established to work with Platinum (as a contract employee) on a single game though, that game being Vanquish. There were many who were very curious as to how Platinum's next title, and Mikami's first non-Capcom affiliated title, would turn out.

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Enchant Arm

Hardware: XBox 360
01/12/2006 (Japan), 08/29/2006 (US), 09/08/2006 (PAL)
Enchanted Arms

From Software is a much more versatile developer than many give them credit for these days. So many of their flagship series have been oriented toward the "hardcore": Kings Field, the Souls games and Armored Core. They're also well versed in horror games with the Echo Night series and Kuon, and have even done straight up actions game like Otogi and Metal Wolf Chaos. What many people forget is that they have also made attempts at RPGs. While the Souls and Kings Field series are RPGs in a way, that isn't exactly what I mean. From's next RPG after the first three Kings Field games was Shadow Tower, which was a somewhat nontraditional take on the dungeon crawler that would receive a Playstation 2 sequel many years later. Then came Eternal Ring and Evergrace, which will serve as the introduction to Enchanted Arms.

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Psycho Break

Hardware: PlayStation 3/PlayStation 4/XBox 360/XBox One
10/23/2014 (Japan), 10/14/2014 (US/PAL)
The Evil Within

Shinji Mikami is a figure in the Japanese game industry who has always been followed very closely. Creating the Resident Evil series relatively early on in his career at Capcom, and then reinventing it twice with the GameCube remake of the first RE and then Resident Evil 4, he has really ended up as the "survival horror guy". To be fair though, he did have a huge role in creating that genre as it exists today. Yes he directed non-survival horror titles after parting ways with Capcom, but those would really go on to become cult favorites at best. He never seemed to be able to achieve Resident Evil levels of success with any of his other projects. That's why when it was announced in 2010 that he would be creating his first survival horror game since Resident Evil 4 (known at this time as Project Zwei) with his studio Tango Gameworks, survival horror fans everywhere rejoiced. Not only was Mikami returning to survival horror after spending his time in the action game world, but he said all the right things that old school survivor horror fans wanted to hear. Particularly that modern survival horror games were far too action focused. He wanted to bring back the feeling of struggling to survive. To bring about even further hopes for the title, Tango Gameworks was purchased by Bethesda later on in that same year. This could, in theory at least, provide Tango with a design sensibility that a lot of Western gamers feel that many Japanese developers lack these days.

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The Legend of Korra

Hardware: PlayStation3/PlayStation4/XBox 360/XBox One
PS3 & PS4 - 10/21/2014, XBox360 & XBox One - 10/22/2014 (US)

There are a couple of reasons to be excited about a Legend of Korra game that just happens to be developed by PlatinumGames, of Bayonetta series fame. You may be a fan of the Legend of Korra or Avatar cartoons on Nickelodeon, which were extremely popular among kids and adults alike. You also may be a fan of PlatinumGames previous works, particularly those in the third person action genre, often garnering high praise. For these reasons, this game had a lot working in its favor. That's why it's all the more unfortunate that it somehow managed to fall short of expectations.

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Mamoru kun wa norowarete shimatta!

Hardware: XBox 360
06/25/2009 (Japan)
Mamoru is Cursed!
Mamorukun Curse!

"Mamonoro" (the shortening of this game's full title, something that Japanese gamers love to do) is a shooter/shmup that was originally an arcade game running on Sega's NAOMI hardware, released in July 2008. While the XBox 360 may not have ever sold that well in Japan, it did quickly find its place among hardcore shooter fans not long after its Japanese release. So it really is no surprise that this title was ported to the 360 not even one year after its arcade release.

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