The writing in this game is absolutely not trite or trivial, which is what allows for characters that I became attached to in a way that had not happened to me in a game since the 16 or 32-bit eras.
But then I heard the words that made my heart leap and brought back feelings of wonder once felt by my 11 year old self: “It’s like Super Mario World.”
In the end though, you’re still throwing punches at your TV.
The designers unfortunately thought that it was a good idea to have weapon actions controlled with the right analog stick.
The ability to save progress obviously makes playing through this difficult game much more manageable. Even though playing it on the Disk System results in some load time, it’s arguably the definitive way to play a physical version of Castlevania.