Fighter’s Mega Books Interview
“I fundamentally believe that there should be home ports of arcade games. If possible, I’d like to make them games that can be played for long spans of time.” – Hiroshi Kataoka, Fighters Megamix Director
“I fundamentally believe that there should be home ports of arcade games. If possible, I’d like to make them games that can be played for long spans of time.” – Hiroshi Kataoka, Fighters Megamix Director
“It’s a game where you can really immerse yourself in the world…I find it challenging to articulate my feelings well. Whether in words or writing, expressing how amazing this game is can be difficult for me.” – Zenji Ishii, Editor at Gamest magazine
“He’s still a hero to me now…Back then, Takahashi Meijin’s words were law.” – MCU
“I normally just do all that stuff without thinking about it, but people now are full of all sorts of questions: ‘Why is Takahashi Meijin not wearing a shirt? Why does riding on a skateboard actually put him at a disadvantage?'” – Shinya Arino
“The biggest pain point for the challenges has been using technology to make it so that only a camera and the director are in the room with Arino. Even the AD is remote. And doing those segments in a completely empty room is challenging because Arino is a comedian, after all.” – Tsuyoshi Kan, GCCX Producer