Fami Memo ~Memory of Famitsu~
“What really made the magazine rise to prominence was going weekly.” – Hamamura Tsuushin, Famitsu Editor
“What really made the magazine rise to prominence was going weekly.” – Hamamura Tsuushin, Famitsu Editor
“I fundamentally believe that there should be home ports of arcade games. If possible, I’d like to make them games that can be played for long spans of time.” – Hiroshi Kataoka, Fighters Megamix Director
“It’s really amazing that Sega Toys would release something this crazy. It’s unbelievable, right? I mean it’s a mini arcade console that has almost all shooting games on it, that’s insane!” – Minoru Ikeda, Game Center Mikado
“R-Type is…a game that changed my life and taught me some very important lessons.” – Shinichi Hamada
“Being the son of such a legendary character, expectations were higher than normal…” – Maito Fujioka, Sega Shirou