Our Nostalgic Games: Samurai Shodown
“Could you just shut up for a minute?! I can turn things around in a single hit, if I manage to land a throw!” – Ooishinbo, Famitsu Editor
“Could you just shut up for a minute?! I can turn things around in a single hit, if I manage to land a throw!” – Ooishinbo, Famitsu Editor
“Incidentally, we originally had planned for Nicotine Caffeine to be one of those characters.” – Nobuyuki Kuroki, Samurai Shodown Director
“For Squall’s gunblade, something light would have done just fine, like a bamboo sword. But we actually made something heavy, out of metal.” – Yoshinori Kitase
“Even if you were thinking of buying a Space Invaders board back then because it was so popular, you basically couldn’t because production just couldn’t keep up with demand.” – Yuuichi Toyama, Taito
” I always struggle with whether or not it’s a good thing to create a remake that collides with the memories of things people felt when playing the original.” – Rieko Kodama