Gradius
An even more novel idea than introducing real enemy patterns is distinctive Gradius power-up system.
Makai Mura
Despite the unreasonable difficulty, I’ve always felt a lot of affection of this game from the first time I saw it in an arcade.
Famitsu Special Report – The Mystery of TOSE
This is the real story behind TOSE: The game development company that’s been making games for nearly 38 years…but hardly any gamers know.
Double Dragon
Thankfully, Double Dragon does have an attack that’s practically guaranteed to get you through without too much trouble, as long as you get the timing down: The elbow smash.
Nekketsu Kouha Kunio kun
It’s unclear how much inspiration was actually taken from other media, but in a 2013 interview director Yoshihisa Kishimoto said that the game reflected his own high school experience.