Tag Archives: Action RPG

Nier (Gestalt and Replicant)

Reviews
Nier Gestalt - Title Screen
PlayStation 3, XBox 360
04/22/2010 (Japan), 04/27/2010 (US), 04/23/2010 (PAL)
ニーア ゲシュタルト/ニーア レプリカント
Nier
Back in 2003, Drag-On Dragoon/Drakengard was a divisive release: It had a very layered and intriguing story, but badly implemented Dynasty Warriors-esque gameplay that just couldn't support it. It had many different endings that that were unlocked by fulfilling various requirements, the last one (ending E) being particularly odd. But it was the events of that odd ending that would lead into 2010's Nier. Though it doesn't take place in what you might think of as the Drakengard universe, the situation in the world of Nier is a direct result of Drakengard's E ending. In-game story details to support this wouldn't really come about until the DLC, but the pieces are there from the start. The Japanese slogan was "一人のために、全てを滅ぼせ" or "Destroy everything, all for the sake of a single person". Continue Reading

Drag-On Dragoon

Reviews
PlayStation 2
09/11/2003 (Japan), 03/02/2004 (US), 04/21/2004 (PAL)
ドラッグオンドラグーン
Drakengard
A few months into the merger between Square and Enix, Square had not yet begun to fall out of the good graces of many of its loyal fans. While they weren't the highly experimental Square of the 1990s, their catalog hardly consisted only of releases from flagship series Final Fantasy and Dragon Quest. Traditional JRPGs still reigned, but Square Enix had some notable action RPGs in their back catalog: Parasite Eve, Vagrant Story, and the Seiken Densetsu/Mana series (of which a remake of the first entry in the franchise had just released on the Game Boy Advance). 2003 would also see a new series added to that list: Drag-On Dragoon/Drakengard. Drag-On Dragoon was developed by the Tokyo-based (and now disbanded) Cavia. They were a very young studio, and while this was not Cavia's first RPG (that honor belonged to a One Piece licensed game on the Game Boy Advance, "nanatsu shima no daihihou"), it was their first action game of any kind. So why would Square Enix publish a new action RPG property when they had plenty of other franchises they could pull from? This was meant from the start to be a dark RPG, unlike most of Square Enix's other properties. The story was written by Yoko Taro (who was also the game's director) and Natori Sawako, and is easily the highlight here despite being presented in a fairly bland manner for large chunks of time. The game's Japanese slogan was "抗え、最後まで" or "Resist until the very end". Continue Reading