Tag Archives: Arcade

Our Nostalgic Games: The Ninja Warriors

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Famitsu - The Ninja Warriors Header

Our Nostalgic Games ~Retro Gamer Round-table~ #153

Editors passionately discussing games playable on modern hardware that are just as good as they've ever been!

Arcade Archives (PS4) - The Ninja Warriors

An action game from Taito that was made to use the same 3 horizontal monitor cabinet as Darius. Make use of kunai and shurikens to defeat enemies throughout 6 stages! Original Release Year: 1987 Hardware: Arcade Date of Digital Release: 09/07/2017 Maker: Hamster Continue Reading

The People Reviving the Darius Series

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Darius Cozmic Collection - Dev Team Shot
We've interviewed the main staff responsible for the Darius Cozmic Collection at Taito and M2 (who is responsible for the porting). It's divided up into three topics: We start with the details of planning the collection, move into the fixation on sound, and then end with some features found only in this collection. Tatsuhito Kasuga (Sound, M2) Kazuki Kubota (U-Design, M2) Tetsuya Abe (Main Programmer, M2) Saoki Kudou (Sound, M2) Hirotoshi Kobayashi (Producer, Taito) Yuuichi Toyama (Development, Taito) Naoki Horii (Producer, M2) Yukiko Karashima (Director, M2) Continue Reading

Capcom Belt Action Collection with Rensuke Oshikiri (High Score Girl)

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Final Fight Featured Image
Capcom Belt Action Collection (Capcom Beat 'Em Up Bundle) consists of 7 titles that exemplify Capcom's beat 'em ups of the 1990s. "Powered Gear" ("Armored Warriors") and "Battle Circuit" are ported from their arcade versions for the very first time, and "Battle Circuit" and "Captain Commando" allow for 4-player simultaneous play. All titles offer online play, allow players to join in partway through a game, or even just spectate. Rensuke Oshikiri is a manga author that loves arcades, and debuted with "Masashi! Ushiro da!". His masterpiece "High Score Girl" was made into an anime in 2018, and has gained quite a bit of popularity. The series consists of "High Score Girl Continue" (volumes 1-5) and "High Score Girl" (volumes 6-9). The 10th volume is planned for release on 03/25/2019. While the downloadable version is already available, the packaged version of the Capcom Belt Action Collection will soon be released. We've interviewed manga author Rensuke Oshikiri about the charms of beat 'em ups, in order to convey the charms that this collection has to offer. Continue Reading

M2, The Company Where The Desire To Resurrect The Mega Drive Burns Bright

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M2 Logo
M2 is a company that ports and reissues hit games of years past, a very trusted company within the industry. As a company, they've been involved with many Sega titles, and have a long history with the Mega Drive. We ask Naoki Horii, president of M2, about the allure behind Mega Drive titles, and his dedication to re-releasing them!

Naoki Horii (President of M2)

M2 energetically works on porting the Sega Ages series, and more. They're also developing the 3DS game The Legend of Dark Witch 3: Wisdom and Lunacy, and other new titles.

Not Overlooking Even The Smallest Differences! Striving For "The Ultimate Counterfeit"

First of all, would you please tell us about how you established M2? Continue Reading

The Creators Of The Shining Series

Hiroyuki Takahashi (President of Camelot)

After working on the Dragon Quest series, he went independent and developed Shining in the Darkness. Afterward he established the company as being named "Sonic" and worked on the Shining series, which was incredibly influential to strategy RPGs going forward.

Shugo Takahashi (Co-President of Camelot)

Hiroyuki Takahashi's younger brother. He previously worked at a business software company, but then went over to the games industry at his brother's invitation, when he helped established Sonic. Together they worked on the Shining Force series.

Before Developing Any Software, They Started By Creating Tools

First of all, please tell us the details about how you arrived at Shining in the Darkness. (Hiroyuki) I was previously with Enix, and worked on the Dragon Quest series. I was sent overseas at that time, and I saw the game market there for the first time, with my own eyes. The Japanese game market was getting noticed overseas at that point, but I felt that entertainment was consumed in a different way. They were taking notice of Japanese games, but Japanese developers saying things like "Let's surprise foreign gamers even more" felt lacking in spirit to me. The Dragon Quest games were very refined titles, but I didn't think they could compete worldwide as they were. Continue Reading
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