Tag Archives: Famitsu

Hamster Applies For a Guinness World Record For an Unprecedented 131 Consecutive Weekly Releases

Hamster World Record - Satoshi HamadaHamster has released downloadable titles for 131 consecutive weeks, including the start of the Arcade Archives Neo Geo series when the Nintendo Switch released on 03/03/2017. As a result, they've applied for a Guinness World Record. Having released a total of 167 titles on the Nintendo Switch, this is an unprecedented number of releases. Series producer and president Satoshi Hamada gives us the whole story.

A Record Only Possible Due to Cooperation From Other Companies

What made you decide to develop for the Nintendo Switch, which is serving as the starting point for this record? (Hamada) We decided on it as soon as we heard about the Nintendo Switch. We'd already started releasing the Arcade Archives series on the PlayStation 4, but we were thinking of bringing it to the Switch as well. Continue Reading

Infiltrating A Store Making A Big Push For Game Music: TOWERanime Shinjuku

Toweranime Shinjuku - Ryuuji Kaneko Shinjuku, where tons of people are constantly coming and going. And in Shinjuku lies a CD shop that puts its efforts into game music: TOWERanime Shinjuku. We bring you a glimpse into a department overflowing with enthusiasm from the game music loving staff.

Asking Someone That Sells Game Music: The Secret To Creating A Department

TOWERanime Shinuku, a department within Tower Records Shinjuku that was opened in 2014. It previously was centered mostly around anime, but after some recent changes it's now focusing heavily on game music. We've asked long time employee and game lover Ryuuji Kaneko about what it's like to sell game music CDs, and the advantages of doing so in an actual store. Continue Reading

Sound Creators That Pushed Hardware Limits: Yuzo Koshiro and Yasunori Mitsuda

Koshiro and Mitsuda 1In this interview, Yuzo Koshiro not only talks with us about music during the Super Famicom era, but also about working on the indispensable ActRaiser. Yasunori Mitsuda also talks about working on Chrono Trigger, a game that Koshiro said smashed his confidence to pieces. What have their journeys as creators been like, evolving along with the hardware? We've got the answers here. Yuzo Koshiro - The president of Ancient, and also a composer. He previously composed music for the Ys series with Nihon Falcom. Having gone freelance after that, he established Ancient in 1990 and got involved in games such as ActRaiser. In recent years he's composed music for the Etrian Odyssey series, and more. Yasunori Mitsuda - The president of Procyon Studio. After working at Wolf Team as a sound programmer, he joined Square (currently Square Enix), and made his debut as a composer with Chrono Trigger in 1995. He later went independent and formed his own company, Procyon Studio. In recent years he's worked on music for games such as Xenoblade Chronicles 2, the Inazuma Eleven series, and more.

The Industry Shaking ActRaiser

Around when did the two of you first meet? (Koshiro) It was during the development of Kid Icarus: Uprising, which was released in 2012. Other composers were involved apart from me, but Mitsuda brought us all together. Procyon Studio even took care of all the recording. Continue Reading

Our Nostalgic Games: Samurai Shodown

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Our Nostalgic Games ~Retro Gamer Roundtable~ #202

Editors passionately discussing games playable on modern hardware that are just as good as they've ever been!

Arcade Archives Neo Geo (PS4) - Samurai Shodown

A weapons-based fighting game with a Japanese flavor that was released by SNK in 1993. With swords and daggers as your weapons and a single blow being fatal, many intense matches can unfold. Original Release Year: 1993 Hardware: Arcade Date of Digital Release: 12/08/2016 Maker: Hamster Continue Reading

The People Who Resurrected Samurai Shodown

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Kaito Soranaka (Planner): He was primarily in charge of the battle system, and also served as the director of SNK Heroines. Nobuyuki Kuroki (Director): The director who supervised the entire project, also a long-time developer who worked on Fatal Fury, etc. Yumi Saji (Character Designer): She was in charge of the character design, and also worked on King of Fighters XIV. Taking a new look at what makes the series popular for the first time in about 10 years, a new Samurai Shodown game has been released. We bring you this interview with three of the staff members involved in its creation.

Hardships and Inside Stories of the Development that Created the Samurai Spirit

Please give us some details about how development on this game began. (Kuroki) I heard this from the producer Yasuyuki Oda, but apparently he was asked by a chairman within our company if we were finally going to release a new Samurai Shodown game. I guess it all began when Oda answered with "Let's do it!". The Samurai Shodown series has the most personality of all of SNK's titles when it comes to visuals and game play systems. So project planning began with us thinking about how it's so easy to distinguish from those other titles, and how it will be able to bring in new fans. Continue Reading
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