Tag Archives: Genesis

A Witness To Numerous Mega Drive Talents

Famitsu Translations
Sonic Document 1
Publish Date: 11/15/2018
Sega has an extensive library of games, from arcade to home console. A first-hand witness to this history of celebrated creators, Rieko Kodama has worked with them all from past to present. Not only do we hear anecdotes and stories, but we also get to see some unbelievably rare materials from back in the day...!

Rieko Kodama (Sega Games Producer)

Having entered Sega as a designer in 1984, she worked on such arcade games as Sega Ninja (Shinobi Princess). Afterward she was involved with various home console titles, and served as director for Magic Knight Rayearth on the Sega Saturn. Continue Reading

The Man Who Created the Guts of the Mega Drive

Famitsu Translations
MD Design Docs 1
Publish Date: 11/15/2018

Masami Ishikawa (Former Member of the Sega Interactive Product R&D Division)

He joined Sega in 1979. From the time Sega entered the home console market, he planned out designs for the SG-1000 II, Master System/Sega Mark III, Mega Drive, and other pieces of hardware. The Mega Drive was released in 1988 with the slogan "The 16-bits that the era demands" (in Japan). Today we're talking to Masami Ishikawa about the hardships he went through when planning for the development of this console that was so powerful for its time. Continue Reading

30 Year Old Secret Development Stories of Why the Mega Drive Struggled Now Revealed

Famitsu Translations
Hideki Sato - Horizontal
Publish Date: 11/15/2018

Hideki Sato (Former Sega President)

He had a key role in the development of every piece of hardware from the time he was a part of Sega's Consumer Division, to the time he left the company. These days he's left the games industry, and serves as the president of Advance Create. They deal primarily with the development and manufacturing of various types of lighting products, used on highways and such. The Mega Drive was Sega's best selling ever piece of hardware overseas as the Genesis, where it was a huge hit. However its market share in Japan was rather lacking. We asked former Sega president Hideki Sato, who was a key person in the development team, to talk to us about the reasons why that was, and to share some previously untold stories. Continue Reading