There have been a ton of different Gundam games over the years, but the best regarded ones tended to be either fighting games or strategy RPGs. Gundam Musou was the first time that Koei Tecmo put a separate licensed property into a game in its already long running history of Musou titles, which until now had been completely focused around characters from Chinese or Japanese history. This decision didn't make a lot of Gundam fans happy though: The less artful, repetitive nature of a beat-em-up in the Musou series probably just felt too far away from those Gundam games everyone loved. But does Gundam really fit so badly into the Musou template? Sure it doesn't have the depth of a good fighting game or require the thought of a strategy RPG, but I'd argue that the fit turned out to be a rather good one.