Tag Archives: Namco

Famista Evolution Interview with MCU

Famitsu Translations
MCU (Main Image)
Publish Date: 06/07/2018

Interview With MCU, The First Artist to Sing a Theme Song For Famista!

The Famista series will feature a theme song for the first time in its 32 year history. And we're here with the artist who will sing "Famista Evolution", MCU of Kick The Can Crew!

MCU (Profile Image)Born 08/01/1973, and grew up in Sugamo in Tokyo. He's an MC for popular hip-hop group Kick The Can Crew.     Continue Reading

Gundam Musou International

Reviews
Hardware: XBox 360
12/27/2007 (Japan), 08/28/2007 (US), 11/09/2007 (PAL)
ガンダム無双インターナショナル
Dynasty Warriors: Gundam
In Japan, Gundam Musou was originally released on 03/01/2007, only on the Playstation 3. It came to the Playstation 3 and XBox 360 simultaneously in the US on 08/28/2007 and to other PAL regions on 11/09/2007 as Dynasty Warriors: Gundam, with localized voices. Surprisingly, Gundam Musou would also be released in Japan on the XBox 360 later in the year as Gundam Musou International. Continue Reading

Gundam Musou

Reviews
Hardware: Playstation 3
03/01/2007 (Japan), 08/28/2007 (US), 11/09/2007 (PAL)
ガンダム無双
Dynasty Warriors: Gundam
There have been a ton of different Gundam games over the years, but the best regarded ones tended to be either fighting games or strategy RPGs. Gundam Musou was the first time that Koei Tecmo put a separate licensed property into a game in its already long running history of Musou titles, which until now had been completely focused around characters from Chinese or Japanese history. This decision didn't make a lot of Gundam fans happy though: The less artful, repetitive nature of a beat-em-up in the Musou series probably just felt too far away from those Gundam games everyone loved. But does Gundam really fit so badly into the Musou template? Sure it doesn't have the depth of a good fighting game or require the thought of a strategy RPG, but I'd argue that the fit turned out to be a rather good one. Continue Reading

Choujikuu Yousai Macross

Reviews
Hardware: Famicom/NES
12/10/1985 (Japan)
超時空要塞マクロス
Super Dimensional Fortress Macross
Horizontal and vertically scrolling shooters were incredibly popular in the arcades in the 80s, so naturally that popularity extended to home consoles too. In fact, by the end of 1985 the Famicom had already seen home ports of a lot of the popular arcade shooters of the time: Xevious, Galaxian, Galaga, Space Invaders, and Star Force. It only made sense that the hit anime franchise Macross, known for its mech/fighter plane hybrids, would be transformed into a horizontally scrolling shooter on the Famicom. Actually Macross had already had its first console shooting game on Bandai's own short lived home console, the Arcadia, just about 2 years prior. Though this came after the aforementioned genre establishing shooters, it beat some others (such as Gradius) to the home market by several months. Continue Reading

Dragon Ball Z for Kinect: Throwing Kamehamehas at Your TV

I've played a few sub-par Kinect titles on the XBox 360 at this point. Most of then have spotty motion detection at best, and many of them aren't even much more fun playing with the Kinect instead of a regular controller. Though it's hardly a must-play, or even worth spending much more than a couple of hours with, Dragon Ball Z for Kinect is neither spotty with its motion detection nor without its amusements while Kinect-ing it up. Continue Reading