Tag Archives: Phantasy Star

Rieko Kodama GDC Pioneer Award Interview

Magazine Translations
Rieko Kodama
The world's biggest game developer conference, GDC (Game Developers Conference), was held in San Francisco recently. And at the GDC Awards, Rieko Kodama of Sega Games was chosen to receive the Pioneer Award, for accomplishments that drove the game industry forward. Famitsu.com held an interview with her to commemorate this occasion. Since joining Sega Enterprises in 1984, her career has consisted of being a graphic designer, director, and producer. She's also shown her abilities across many game development projects. We spoke to her regarding her feelings about and the many notable happenings along the way of the journey that she began on with the creation of Sega's home consoles, and continues on still today.

Reiko Kodama

Born in Kanagawa Prefecture, blood type A. She joined Sega Enterprises in 1984, and worked on Champion Boxing and Alex Kidd in Miracle World as a graphic designer. She also did the character designs for the original Phantasy Star, and continues to be heavily involved in the series moving forward. From there she moved on to director and producer roles, leading the way on hit RPG titles such as Magic Knight Rayearth, Skies of Arcadia, and the 7th Dragon series. She's currently working on the Sega Ages series as both a producer and director.

The Reason She Chose Sega is That She Wanted to Create Things

Congratulations on receiving the GDC Pioneer Award. First of all, please tell us how you felt when you heard about it. Continue Reading

A Witness To Numerous Mega Drive Talents

Magazine Translations
Sonic Document 1
Sega has an extensive library of games, from arcade to home console. A first-hand witness to this history of celebrated creators, Rieko Kodama has worked with them all from past to present. Not only do we hear anecdotes and stories, but we also get to see some unbelievably rare materials from back in the day...!

Rieko Kodama (Sega Games Producer)

Having entered Sega as a designer in 1984, she worked on such arcade games as Sega Ninja (Shinobi Princess). Afterward she was involved with various home console titles, and served as director for Magic Knight Rayearth on the Sega Saturn. Continue Reading

Phantasy Star Nova

Reviews
Hardware: Vita
11/27/2014 (Japan)
ファンタシースター ノヴァ
Ever since the release of the original Phantasy Star Online in 2000, each Phantasy Star game has been basically cut from the original PSO template with paper thin stories just to create some purpose for player actions. After all, the real appeal of these games was the multi-player aspect from the start, so who really cared about things like story? That's why it was so strange when Phantasy Star Nova was announced in 2013 as being a heavily story focused, primarily single-player entry in the PSO family. By this point Sega had probably forgotten that Phantasy Star had an identity before it went online, because it brought about a lot of hope from old fans of the series that this might finally be the return of the original Phantasy Star series in some way. It doesn't come as much of a surprise that those hopes were very misplaced. Continue Reading

2014: Ahhhh! (Too Much To Play)

Blog
Some big life events happened for me this year, and none of them were really all that good. I won't go into details since I like to keep those sorts of things off of this site, but given those events it's very surprising that I managed to play as many new games this year as I did. In fact I probably tried to play too many, because most of the games that I picked up near the end of the year I haven't been able to spend as much time with as I would have liked. Regardless, there have been some real gems this year that are well worth talking about. More long form write-ups are still coming for several of these, but for now I'll briefly mention everything I played that came out this year and point out the highlights. Continue Reading