Tag Archives: Sega

Bayonetta 2

Reviews
Hardware: Wii U
09/20/2014 (Japan), 10/24/2014 (US), 10/24/2014 (PAL)
ベヨネッタ 2
Bayonetta is a game that was not likely to have a sequel. It's true that the original game was fairly well received critically, but its sales did not measure up. Even though Bayonetta was a complete throwback to what some might consider the golden age of Japanese action games, those numbers proved that we could never go back to that age again. Sega was in no hurry to commission a sequel, so it was a big surprise that Nintendo ended up being the company to do so. It was no doubt a plea to the gaming public to notice that the Wii U did in fact have titles for the "hardcore gamer", but the reasons don't really matter. All that matters is that Bayonetta 2 brings Bayonetta back with a new look, new story, a new director (Hashimoto Yusuke, though the previous director Kamiya Hideki is on board as a supervisor), and improvements over the original title's already great formula. Continue Reading

Sakura Taisen: Hana Gumi Taisen Columns

Reviews
Hardware: Saturn
03/28/1997 (Japan)
Sakura Wars: Flower Division Battle Columns
A mere 6 months after the release of the original Sakura Taisen on the Sega Saturn comes the Sakura Taisen series' second piece of spin-off software. Whereas the first piece was a somewhat odd digital newsletter, making the second piece a Columns game made all the sense in the world since Columns is also a Sega property. A gut reaction may be that this is going to be a lazily put together game, crossing the two franchises in the most basic ways possible. I would urge anyone who feels this way to suppress this opinion and actually give the game a try though, as it ended up being quite surprisingly good. Continue Reading

Sakura Taisen

Reviews
Hardware: Saturn
09/27/1996 (Japan)
サクラ大戦
Sakura Wars
It's often the case that popular anime or manga franchises are adapted into games, but not as often do you see a game franchise turn into popular anime and manga. Sakura Taisen is one of the best examples of this phenomenon, and given the pedigree of its creators it was probably destined to become a media franchise from the beginning. The creator of the series was Ouji Hiroi, a manga creator who is probably best known for the creation of Sakura Taisen. The scenario writer was Satoru Akahori, a scriptwriter, manga author and novelist best known for such 90s staples as Saber Marionette and Bakuretsu Hunter (Sorcerer Hunters). The character design was done by Kousuke Fujishima (he's certainly best known as being the creator of Ah! My Goddess!, as well as his involvement as a character designer in the Tales series of games) and Hidenori Matsubara (he did the character design for Fujishima's original designs in the various Ah! My Goddess! anime adaptations, and has also been involved as a key animator in many other big animated features). Last but not least, the music was composed by Kouhei Tanaka (a composer of more game, anime and tokusatsu theme songs than I can count). Continue Reading

Hokuto no Ken

Reviews
Hokuto-no-Ken - Title Screen
Hardware: Mark III/Master System
07/20/1986 (Japan), 1986 (US and PAL)
北斗の拳
Fist of the North Star
Black Belt
Black Belt
It was the right time for the Hokuto no Ken franchise to be made into a video game: The manga and anime series had been popular for 2-3 years already. You could that Hokuto no Ken was made to be a video game since it involves copious amounts of violence. For those unfamiliar with the story, Our hero Kenshiro travels throughout the a post apocalyptic world overrun by gangs to find his kidnapped fiancee Yuria, utilizing his Hokuto Shinken to pummel enemies with fists and feet. This usually results in them gruesomely exploding from the pressure point manipulation that Hokuto Shinken is based around. If this wasn't begging to be made into a side-scrolling beat-em-up, what was? Continue Reading
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