Nekketsu Kouha Kunio kun
It’s unclear how much inspiration was actually taken from other media, but in a 2013 interview director Yoshihisa Kishimoto said that the game reflected his own high school experience.
It’s unclear how much inspiration was actually taken from other media, but in a 2013 interview director Yoshihisa Kishimoto said that the game reflected his own high school experience.
The Famicom port probably didn’t deliver the experience that big fans of the arcade version wanted, but it succeeded on its own merits.
The Kung Fu feels a little too padded out with its many pallet swaps, higher number of levels, and excessive reliance on off-screen objects to wear down player health.
This is by no means a perfect port of the original arcade version of Kunio kun, but it feels like that was never really the intent behind it.
Though Spartan X began as an arcade game, time seems to have remembered the Famicom version a little bit better.