Tag Archives: Shmups

Famitsu Feature: The Present State of Shooting Games

Famitsu Translations
Raiden II - Salaryman Laser
A big multi-article feature entitled "The Present State of Shooting Games" which published in the 07/12/2018 issue of Famitsu magazine, centered around the recent release of famed shooter Ikaruga to the Nintendo Switch and PlayStation 4 stores. Ikaruga got its own set of articles that I won't be translating, however there were three key articles in the bigger feature that interested me quite a bit as a fan of the shooter (Shmups, whatever you want to call it, just as long as you understand I'm not talking about First-Person Shooters) genre:
    • Famitsu's 2D Shooting Family Tree 2018
      • Famitu put together a basic family tree (no it won't have EVERYTHING on it) on the evolution of the 2D shooter as of 2018, which gave me a chance to break out my draw.io flowchart skills for the translation once again!
    • Talking with ZUN from the Touhou Series! A Conversation Hell
      • A very interesting conversation between old-school shooter fans, featuring various writers and editors, as well as Touhou Project creator ZUN. They discuss their memories of classic shooters, as well as how the genre led up to Bullet Hell and the formation of Touhou. All of this comes with pictures of them having a lot of fun in a dark izakaya with very delicious looking beer!
    • Talking With Minoru Ikeda, Owner Of Takadanobaba Arcade Mikado: The Allure And Future of Shooting Games
      • In perhaps my favorite of the three articles, Famitsu talks to owner/operator of famed arcade Mikado in Tokyo's Takadanobaba area Minoru Ikeda about his history with shooting games and as an arcade operator. It's very interesting to hear about this sort of thing from the standpoint of someone who runs an arcade, and how what he feels it will take for shooters and arcades to revitalize themselves. I'll definitely be stopping into Mikado on my next trip to Japan!
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Talking With Minoru Ikeda, Owner Of Takadanobaba Arcade Mikado: The Allure And Future of Shooting Games

Famitsu Translations
Famitsu Shooters - Mikado Game Center
(The following is a translation from the 07/12/2018 issue of Famitsu magazine, as a part of a larger feature called "The Present State of Shooting Games".) Now it's time to speak with Minoru Ikeda, the owner of the arcade "Mikado" located in Tokyo's Takadanobaba area. Ikeda was first attracted to arcade shooting games by Xevious. He talked with us about the history of shooting games and arcades from the dark days of shooters to the present, and the allure and future of shooting games from the perspective of the arcade. Continue Reading

Talking with ZUN from the Touhou Series! A Conversation Hell

Famitsu Translations
Famitsu Shooters - Beer
(The following is a translation from the 07/12/2018 issue of Famitsu magazine, as a part of a larger feature called "The Present State of Shooting Games".) (Note: The Bullet Hell shooter genre is typically called 弾幕 (danmaku) or "Bullet Curtain". For the very cute pun made in the title of this feature, the "dan" kanji typically used for "danmaku" was substituted with another "dan" kanji (談), meaning "conversation") This features was decided upon right around the time that the editorial department established the "Famitsu Shooting Friends Party": A gathering for no other purpose than to discuss shooting games. When we get together, we have but one purpose! So we called in ZUN, the creator of Touhou Project, as a special guest to talk with us until morning at a bar. What are the origins of the Bullet Hell shooter? What significance do the bosses have? What are the revolutionary titles in the world of shooting games? We're bringing you these in-depth conversations, and more. Continue Reading

Famitsu’s 2D Shooting Family Tree 2018

(The following is a translation from the 07/12/2018 issue of Famitsu magazine, as a part of a larger feature called "The Present State of Shooting Games". You'll find both the original scans of the chart as they appeared in Famitsu, as well my own translated version of the chart, crudely made using draw.io) When you think of fixed screen shooting games, the first game that comes to mind is Space Invaders. With that as our starting point, we're going to explain the development and evolution of shooting games in a family tree format. Some of you will probably want to tell us that specific titles aren't on here, but please keep in mind that these games are only classified according to Famitsu's own research. With this, even those who don't have much interest in shooting games should be able to understand how the genre has evolved! Continue Reading

Darius Plus

Reviews
Darius Plus - Title Screen
PC Engine
09/21/1990 (Japan)
ダライアスプラス
This second port of arcade shooter Darius was based on the PC Engine CD Super Darius (the first home port ever, released 6 months prior to this one), from the same developer and publisher. Being on a standard HuCard instead of a CD, this was obviously the Darius port for those who couldn't afford or just didn't have a PC Engine CD, so a lot more technical limitations were at play here than for Super Darius. But the results of this port are pleasantly surprising. Continue Reading
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